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Multiresolution Compression and Visualization of Global Topographic Data

机译:全球地形数据的多分辨率压缩和可视化

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摘要

We present a multiresolution model for terrain surfaces which is able to handle large-scale global topographic data. It is based on a hierarchical decomposition of the sphere by a recursive bisection triangulation in geographic coordinates. Error indicators allow the representation of the data at various levels of detail and enable data compression by local omission of data values. The resulting adaptive hierarchical triangulation is stored using a bit code of the underlying binary tree and additionally, relative pointers which allow a selective tree traversal. This way, it is possible to work directly on the compressed data. We show that significant compression rates can be obtained already for small threshold values. In a visualization application, adaptive triangulations which consist of hundreds of thousands of shaded triangles are extracted and drawn at interactive rates.
机译:我们提出了一种地形表面的多分辨率模型,该模型能够处理大规模的全球地形数据。它基于通过地理坐标中的递归二等分三角剖分对球进行的层次分解。错误指示器允许以各种详细程度表示数据,并通过局部省略数据值来实现数据压缩。使用基础二叉树的位代码以及允许选择树遍历的相对指针存储生成的自适应分层三角剖分。这样,可以直接对压缩数据进行处理。我们表明,对于较小的阈值,已经可以获得明显的压缩率。在可视化应用程序中,以交互速率提取和绘制由成千上万个阴影三角形组成的自适应三角剖分。

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