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Persistence of Winner and Loser Effects Depends on the Behaviour Measured

机译:赢家和输家的持久性取决于所衡量的行为

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Recent contest experience can influence an individual's behaviour in subsequent contests. When the probability of winning a subsequent contest is used to quantify experience effects, a loser effect usually lasts longer than a winner effect. This conclusion, however, may be caused by this probability understating the persistence of the influence of a winning experience on contest decisions. Using Kryptolebias marmoratus, a mangrove killifish, as the study organism, we investigated whether different conclusions about the relative persistence of winning and losing experiences would be reached when different aspects of contest behaviour (probability of initiating attacks, probability of winning non-escalated and escalated contests, escalation rate and contest duration) were measured. The results indicated that the apparent persistence of the effect of winning or losing experiences varied with the behaviour studied. When the likelihood to initiate attacks was used, no winner effect was detected while the loser effect lasted for < 1 d. When escalation rate was used, the winner effect lasted for 2-4 d, while the loser effect lasted for 1-2 d. When the probability of winning non-escalated contests was used, the winner effect was detectable for < 1 d, while the loser effect lasted for 2-4 d. And, when contest duration was used, the winner effect was detectable for 2-4 d, but no loser effect was detectable. These results show that (1) the probability of winning a subsequent contest understated the persistence of the influence of a winning experience on the fish's contest decisions, (2) the measures most effective at detecting winner effects are different from those most effective at detecting loser effects and (3) in K. marmoratus, both effects can be detected 2 d after the completion of experience training but both dissipate in 4 d.
机译:最近的比赛经验可能会影响个人在后续比赛中的行为。当使用赢得下一场比赛的概率来量化体验效果时,失败者效果通常会比胜利者效果持续更长的时间。但是,此结论可能是由于这种可能性低估了获胜经历对比赛决定的影响的持续性。我们使用红树林kill鱼Kryptolebias marmoratus作为研究有机体,研究了当竞赛行为的不同方面(发起攻击的概率,获胜的概率未升级和升级)是否会得出有关获胜和失败经历的相对持久性的不同结论。比赛,升级率和比赛持续时间)。结果表明,获胜或失败经验影响的表观持久性随所研究行为而变化。当使用发起攻击的可能性时,失败者效应持续了<1 d时,没有检测到获胜者效应。使用提升率时,获胜者效应持续2-4 d,而失败者效应持续1-2 d。当使用赢得不升级比赛的概率时,获胜者效应可检测到<1 d,而失败者效应则持续2-4 d。并且,当使用比赛持续时间时,获胜者效应可检测到2-4天,但未检测到失败者效应。这些结果表明:(1)赢得下一场比赛的概率低估了获胜经历对鱼的比赛决定的影响的持续性;(2)最有效地检测获胜者效果的措施与最有效地检测失败者的措施不同效果(3)在沙门氏菌中,两种效果都可以在完成体验训练后2 d内检测到,但都在4 d内消失。

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