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Love Internet, love online content Predicting Internet affinity with information gratification and social gratifications

机译:热爱互联网,热爱在线内容通过信息满足和社交满足来预测互联网的亲和力

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摘要

Purpose - This study aims to examine how information and social gratifications sought by Internet users affect their affinity for the Internet or for particular types of online content. Design/methodology/approach - A survey was administered in Singapore to collect data. A correlation analysis, a paired-sample t test, and hierarchical regression analyses are conducted to address the research questions and hypotheses. Findings - Affinity for the Internet and affinity for particular types of online content are correlated and distinct. Both relate positively to social gratifications. The passive social gratification of Internet access and the active pursuit of interactions exert similar impact on both types of affinity. Information affects neither after social gratifications are controlled. Practical implications - Constant access to online contacts or quality online interaction may facilitate social gratifications, thereby boosting user affinity for the Internet or for particular types of online content. Online information should be presented interactively to attract and retain users. The selection of online content and applications should also be made easier to cultivate a loyal user market. Originality/value - This study contributes to U&G theory by adapting a television-based proposition to cyberspace, and examining the attitudinal effect of online social gratifications involving different levels of user activity.
机译:目的-这项研究旨在研究互联网用户寻求的信息和社会满足感如何影响他们对互联网或特定类型的在线内容的亲和力。设计/方法/方法-在新加坡进行了一项调查,以收集数据。进行相关分析,配对样本t检验和层次回归分析以解决研究问题和假设。调查结果-Internet的亲和力与特定类型的在线内容的亲和力相互关联且截然不同。两者都与社会满足感密切相关。互联网访问的被动社会满足感和互动的积极追求对两种类型的亲和力都产生相似的影响。在社会满足感得到控制之后,信息既不受影响。实际意义-持续访问在线联系人或进行高质量的在线互动可能会促进社会满足感,从而提高用户对Internet或特定类型的在线内容的亲和力。在线信息应以交互方式呈现,以吸引和留住用户。还应简化在线内容和应用程序的选择,以培养忠实的用户市场。原创性/价值-该研究通过将基于电视的命题适应网络空间,并研究涉及不同用户活动水平的在线社交满足的态度效果,从而为U&G理论做出了贡献。

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