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Anomalies in simulations of nearest neighbor ballistic deposition

机译:最近邻弹道沉积模拟中的异常

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摘要

Ballistic Deposition (BD) is a prototypical model for interface growth and for dynamic scaling behavior in non-equilibrium systems. ED is typically investigated with computer simulations where randomness is replaced by the use of deterministic Pseudo Random Number Generators (PRNGs). In this study of ED, several results discrepant with the prevailing paradigm, were observed. First, the value of the roughness exponent, chi, obtained is below the value for a random walk (i.e., chi < 1/2). The value chi 1/2 is predicted by the KPZ equation, and many models of growth obtain this exponent. Second, height fluctuations of the growing interface appear not to satisfy simple scaling. Third, a decrease in the surface roughness is observed in a conjectured steady state regime. Computer implementations of ED may be responsible for the discrepancies. A coupling between the ED algorithm and a PRNG algorithm is identified, and statistically discrepant results are obtained for an implementation with a different PRNG.
机译:弹道沉积(BD)是界面生长和非平衡系统中动态缩放行为的原型模型。 ED通常通过计算机仿真来研究,其中使用确定性伪随机数生成器(PRNG)代替随机性。在ED的这项研究中,观察到了几种与现行范式不一致的结果。首先,获得的粗糙度指数chi的值低于随机游走的值(即,chi <1/2)。 chi 1/2的值由KPZ方程预测,许多增长模型都获得了该指数。其次,生长界面的高度波动似乎不能满足简单的缩放要求。第三,在推测的稳态状态下观察到表面粗糙度的降低。 ED的计算机实现可能是造成差异的原因。确定了ED算法和PRNG算法之间的耦合,并为使用不同PRNG的实现获得了统计上不一致的结果。

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