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Secure three-party computational protocols for triangle area

机译:三角形区域的安全三方计算协议

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摘要

In this work, we have put forth two different protocols to address a concrete secure multi-party computational (MPC) problem related to a triangle, of which the coordinates of the three vertices are confidentially kept by the three participants, respectively. The three parties wish to collaboratively compute the area of this triangle while preserving their own coordinate privacy. As one of the merits, our protocols employ weaker assumptions of the existence of pseudorandom generators. In particular, unlike massive secure MPC protocols that rely a lot on oblivious transfer, ours utilize a new computing idea called "pseudorandom-then-rounding" method to avoid this burdensome obstacle. The two protocols are based on different theorems, while they both make use of the same underlying idea. At last, we provide a detailed proof for the first protocol by a series of security reductions of our newly defined games, which seems somewhat stronger than the previous simulation-based proofs and a proof sketch for the second one. Analysis and discussion about the reasons are provided as well to round off our work.
机译:在这项工作中,我们提出了两种不同的协议来解决与三角形有关的具体的安全多方计算(MPC)问题,其中三个顶点的坐标分别由三个参与者秘密保存。三方希望在保持自己的坐标隐私的同时,协同计算该三角形的面积。作为优点之一,我们的协议采用了伪随机生成器存在的较弱假设。特别是,与大量依赖遗忘传输的大规模安全MPC协议不同,我们的方法采用了一种称为“伪随机-取整”方法的新计算思想来避免这种繁重的障碍。两种协议基于不同的定理,而它们都使用相同的基本思想。最后,我们通过对新定义游戏的一系列安全性降低,为第一个协议提供了详细的证明,这似乎比以前基于模拟的证明要强一些,而第二个证明的草图则要强一些。还提供了有关原因的分析和讨论,以完善我们的工作。

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