首页> 外文期刊>International Journal of Image and Graphics >FAST AND REALISTIC RENDERING OF DEFORMABLE VIRTUAL CHARACTERS USING IMPOSTOR AND STENCIL BUFFER
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FAST AND REALISTIC RENDERING OF DEFORMABLE VIRTUAL CHARACTERS USING IMPOSTOR AND STENCIL BUFFER

机译:使用冲子和钢板缓冲来快速,逼真地渲染可变形虚拟角色

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摘要

Algorithms for rendering numerous virtual characters often achieve interactive frame rate by reducing the computation load. The major drawback of this approach is that the rendering quality is degraded. This project aims to develop a fast rendering scheme that can be used on realistic virtual human characters. We have made two contributions. Firstly, we have created a high quality human model and designed three basic deformation methods. The deformation of each body part is composed of the basic deformation methods. Our aim is to generate visually similar deformed and seamless character efficiently. Rendering of numerous characters at high frame rate can be maintained by using impostor. It is well known that impostor has the visibility problem. Secondly, to correct the visibility problem, we propose to incorporate the depth information to each character by using stencil buffer and bounding box. Our rendering scheme compares favorably, in terms of the frame rate and the rendering quality, with multi-layered impostor.
机译:用于渲染大量虚拟字符的算法通常通过减少计算负荷来实现交互式帧速率。这种方法的主要缺点是渲染质量下降。该项目旨在开发一种可用于现实虚拟人物角色的快速渲染方案。我们做出了两个贡献。首先,我们创建了高质量的人体模型,并设计了三种基本的变形方法。每个身体部位的变形由基本变形方法组成。我们的目标是有效地生成视觉上相似的变形和无缝角色。通过使用冒名顶替者,可以维持高帧速下众多字符的渲染。众所周知,冒名顶替者存在可见性问题。其次,为纠正可见性问题,我们建议通过使用模板缓冲区和边界框将深度信息合并到每个字符中。就帧速率和渲染质量而言,我们的渲染方案可以与多层冒名顶替者进行比较。

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