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Semiotic analysis of multi-touch interface design: The MuTable case study

机译:多点触控界面设计的符号学分析:MuTable案例研究

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摘要

Although multi-touch applications and user interfaces have become increasingly common in the last few years, there is no agreed-upon multi-touch user interface language yet. In order to gain a deeper understanding of the design of multi-touch user interfaces, this paper presents semiotic analysis of multi-touch applications as an interesting approach to gain deeper understanding of the way users use and understand multi-touch interfaces. In a case study example, user tests of a multi-touch tabletop application platform called MuTable are analysed with the Communicability Evaluation Method to evaluate to what extent users understand the intended messages (e.g., cues about interaction and functionality) the MuTable platform communicates. The semiotic analysis of this case study shows that although multi-touch interfaces can facilitate user exploration, the lack of well-known standards in multi-touch interface design and in the use of gestures makes the user interface difficult to use and interpret. This conclusion points to the importance of the elusive balance between letting users explore multi-touch systems on their own on one hand, and guiding users, explaining how to use and interpret the user interface, on the other.
机译:尽管近几年来多点触摸应用程序和用户界面已变得越来越普遍,但尚无商定的多点触摸用户界面语言。为了更深入地了解多点触摸用户界面的设计,本文介绍了对多点触摸应用程序的符号学分析,这是一种有趣的方法,可用来加深对用户使用和理解多点触摸界面的方式的了解。在一个案例研究示例中,使用通信能力评估方法分析了称为MuTable的多点触摸桌面应用程序平台的用户测试,以评估用户对MuTable平台传达的预期消息(例如,有关交互和功能的线索)的理解程度。此案例研究的符号学分析表明,尽管多点触摸界面可以促进用户探索,但是多点触摸界面设计和手势使用方面缺乏众所周知的标准,这使得用户界面难以使用和解释。这一结论指出了难以捉摸的平衡之间的重要性,一方面是让用户自己探索多点触摸系统,另一方面是引导用户,解释如何使用和解释用户界面。

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