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Design and implementation of a new teleoperation control mode for differential drive UGVs

机译:差动驱动无人飞行器的新型遥操作控制模式的设计与实现

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In this paper, we propose and implement a new control mode for teleoperated unmanned ground vehicles (UGVs), that exploits the similarities between computer games and teleoperation robotics. Today, all teleoperated differential drive UGVs use a control mode called Tank Control, in which the UGV chassis and the pan tilt camera are controlled separately. This control mode was also the dominating choice when the computer game genre First Person Shooter (FPS) first appeared. However, the hugely successful FPS genre, including titles such as Doom, Half Life and Call of Duty, now uses a much more intuitive control mode, Free Look Control (FLC), in which rotation and translation of the character are decoupled, and controlled separately. The main contribution of this paper is that we replace Tank Control with FLC in a real UGV. Using feedback linearization, the orientation of the UGV chassis is abstracted away, and the orientation and translation of the camera are decoupled, enabling the operator to use FLC when controlling the UGV. This decoupling is then experimentally verified. The developments in the gaming community indicates that FLC is more intuitive than Tank Control and reduces the well known situational awareness problem. It furthermore reduces the need for operator training, since literary millions of future operators have already spent hundreds of hours using the interface.
机译:在本文中,我们提出并实现了一种新型的遥控无人地面车辆(UGV)控制模式,该模式利用了计算机游戏与遥控机器人之间的相似性。如今,所有遥控差动驱动UGV都使用一种称为Tank Control的控制模式,其中UGV底盘和云台摄像机分别受到控制。当计算机游戏类型“第一人称射击”(FPS)首次出现时,此控制模式也是主要选择。但是,极为成功的FPS类型(包括《毁灭战士》,《半条命》和《使命召唤》等标题)现在使用了更加直观的控制模式,即“自由外观控制(FLC)”,该模式中角色的旋转和平移解耦并控制分别。本文的主要贡献在于,我们在真正的UGV中用FLC替换了Tank Control。使用反馈线性化,UGV底盘的方位被抽象化,摄像机的方位和平移被解耦,从而使操作员可以在控制UGV时使用FLC。然后通过实验验证这种解耦。游戏社区的发展表明,FLC比Tank Control更直观,并减少了众所周知的情境感知问题。此外,由于数百万未来的操作员已经使用该界面花费了数百小时,因此它还减少了对操作员进行培训的需要。

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