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首页> 外文期刊>BioMed research international >A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods
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A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods

机译:使用虚拟现实对失败的下肢康复的虚拟现实的进步十年:系统审查干预方法

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摘要

Objective. To develop a systematic review of the literature, to describe the different virtual reality (VR) interventions and interactive videogames applied to the lower extremity (LE) of stroke patients, and to analyse the results according to the most frequently used outcome measures. Material and Methods. An electronic search of randomized trials between January 2004 and January 2014 in different databases (Medline, Cinahl, Web of Science, PEDro, and Cochrane) was carried out. Several terms (virtual reality, feedback, stroke, hemiplegia, brain injury, cerebrovascular accident, lower limb, leg, and gait) were combined, and finally 11 articles were included according to the established inclusion and exclusion criteria. Results. The reviewed trials showed a high heterogeneity in terms of study design and assessment tools, which makes it difficult to compare and analyze the different types of interventions. However, most of them found a significant improvement on gait speed, balance and motor function, due to VR intervention. Conclusions. Although evidence is limited, it suggests that VR intervention (more than 10 sessions) in stroke patients may have a positive impact on balance, and gait recovery. Better results were obtained when a multimodal approach, combining VR and conventional physiotherapy, was used. Flexible software seems to adapt better to patients' requirements, allowing more specific and individual treatments.
机译:客观的。为了制定对文献的系统审查,描述应用于中风患者下肢(LE)的不同虚拟现实(VR)干预和交互式视频,并根据最常用的结果措施分析结果。材料与方法。进行了2004年1月至2014年1月在不同数据库(Medline,Cinahl,Science,Pedro和Cochrane)之间的随机试验的电子搜索。结合了几个术语(虚拟现实,反馈,中风,偏瘫,脑损伤,脑血管事故,下肢,腿部和步态),最后根据既定的纳入标准纳入11篇文章。结果。审查的试验在研究设计和评估工具方面表现出高的异质性,这使得难以比较和分析不同类型的干预措施。然而,由于VR干预,它们中的大多数都发现了对步态速度,平衡和电机功能的显着改善。结论。虽然证据是有限的,但它表明卒中患者的VR干预(超过10次)可能对平衡产生积极影响和步态恢复。当使用多模式方法,组合VR和常规物理疗法时,获得了更好的结果。灵活的软件似乎适应患者的要求,允许更具体和个人治疗。

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