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Is Virtual Reality Ready for Prime Time in the Medical Space? A Randomized Control Trial of Pediatric Virtual Reality for Acute Procedural Pain Management

机译:虚拟现实是在医疗领域的黄金时段准备好吗? 急性程序疼痛管理儿科虚拟现实的随机控制试验

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Objective To conduct a randomized control trial to evaluate the feasibility and efficacy of virtual reality (VR) compared with standard of care (SOC) for reducing pain, anxiety, and improving satisfaction associated with blood draw in children ages 10-21 years. Methods In total, 143 triads (patients, their caregiver, and the phlebotomist) were recruited in outpatient phlebotomy at a pediatric hospital and randomized to receive either VR or SOC when undergoing routine blood draw. Patients and caregivers completed preprocedural and postprocedural standardized measures of pain, anxiety, and satisfaction, and phlebotomists reported about the patient's experience during the procedure. Results Findings showed that VR significantly reduced acute procedural pain and anxiety compared with SOC. A significant interaction between patient-reported anxiety sensitivity and treatment condition indicated that patients undergoing routine blood draw benefit more from VR intervention when they are more fearful of physiological sensations related to anxiety. Patients and caregivers in the VR condition reported high levels of satisfaction with the procedure. Conclusion VR is feasible, tolerated, and well-liked by patients, caregivers, and phlebotomists alike for routine blood draw. Given the immersive and engaging nature of the VR experience, VR has the capacity to act as a preventive intervention transforming the blood draw experience into a less distressing, potentially pain-free routine medical procedure, particularly for pediatric patients with high anxiety sensitivity. VR holds promise to reduce negative health outcomes for children and reduce distress in caregivers, while facilitating increased satisfaction and throughput in hectic outpatient phlebotomy clinics.
机译:目的是进行随机控制试验,以评估虚拟现实(VR)与护理标准(SOC)的可行性和功效,用于减少10-21岁儿童血液吸引的疼痛,焦虑和提高满意度。在儿科医院的门诊静脉切开术中招募了总,143个三合会(患者,他们的护理人员和静脉分子),并在进行常规血液绘制时随机归因于外部静脉切开术。患者和护理人员完成了预先生和后预先形成的疼痛,焦虑和满意度的标准化措施,而蜂窝病患者报告了患者在该过程中的经验。结果表明,与SOC相比,VR显着降低了急性程序疼痛和焦虑。患者报告的焦虑敏感性和治疗病症之间的显着相互作用表明,在他们更害怕与焦虑相关的生理感官时,接受常规血液的患者更多地受益于VR干预。 VR病症的患者和护理人员报告了对该程序的高度满意度。结论VR是可行,耐受性,患者,护理人员和静脉曲张的常规吸血剂。鉴于VR经验的沉浸式和接触性质,VR具有作为预防性干预的能力将血液吸引经验转化为令人痛苦,潜在的无痛苦的常规医疗程序,特别是对焦虑症敏感度高的儿科患者。 VR持有承诺减少儿童负面健康成果,减少护理人员的痛苦,同时促进了繁荣的门诊静脉诊所的满意度和产量。

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