...
首页> 外文期刊>Zeitschrift fur Arznei- und Gewurzpflanzen >Cognitive and motor effects of Kinect-based games training in people with and without Parkinson disease: A preliminary study
【24h】

Cognitive and motor effects of Kinect-based games training in people with and without Parkinson disease: A preliminary study

机译:基于Kinect的游戏训练对帕金森病的人们的认知和运动效应:初步研究

获取原文
获取原文并翻译 | 示例
           

摘要

Objective Purpose of this study is to evaluate the effects of training with six commercial Xbox Kinect(TM)games on cognitive and motor aspects in Parkinson's disease (PD) patients and to compare the effects with a group of paired healthy subjects. Methods This study was a quasi-experimental, controlled trial. Eight individuals with PD (mean age 68.9 +/- 7.9) and eight older adults without PD, matched by age (mean age 67.6 +/- 7.3) were enrolled in the study. Ten sessions of six Xbox 360 Kinect(TM) commercial games were performed for 5 weeks. Subjects were evaluated before and 7 and 30 days after intervention. They were assessed using Montreal Cognitive Assessment, Frontal Assessment Battery (FAB), Timed Up and Go test, Ten Meters Walking test, and Balance Berg Scale. The Freezing of Gait Questionnaire, the Movement Disorder Society Unified Parkinson Disease Rating Scale, and the Parkinson's disease Questionnaire were also applied to PD group. Results Significant improvement was found for cognitive aspects measured by Montreal Cognitive Assessment and FAB in both groups but without retention on FAB in PD group. No significant improvements were found for motor aspects in none group. Conclusion Motor-cognitive training using Xbox Kinect(TM) games is a feasible resource to improve executive functions in PD patients and in older healthy people.
机译:本研究的客观目的是评估培训与六个商业Xbox Kinect(TM)游戏对帕金森病(PD)患者的认知和电机方面的影响,并与一组配对的健康受试者进行比较。方法本研究是一种准实验性,对照试验。八个人(平均年龄为68.9 +/- 7.9)和8名没有PD的老年人,符合年龄(平均67.6 +/- 7.3)均在该研究中纳入。六个Xbox 360 Kinect(TM)商业游戏的10个会议进行了5周。在干预后7和30天之前评估受试者。它们使用蒙特利尔认知评估,正面评估电池(Fab),定时和去测试,十米行走试验和平衡Berg规模进行评估。冻结步态问卷,运动障碍社会统一帕金森病评级规模,以及帕金森病问卷也适用于PD组。结果蒙特利尔认知评估和两组叶片测量的认知方面发现了显着改善,但在Pd组中没有留在Fab上。没有群体中的电机方面没有发现显着的改进。结论使用Xbox Kinect(TM)游戏的电动机认知培训是一种可行的资源,可以改善PD患者和较老的健康人士的执行功能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号