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Identification and Estimation of Dynamic Games When Players’Beliefs Are Not in Equilibrium

机译:当玩家的eBliefs不平衡时,识别和估计动态游戏

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This article deals with the identification and estimation of dynamic games when players’beliefs about other players’actions are biased,that is,beliefs do not represent the probability distribution of the actual behaviour of other players conditional on the information available.First,we show that an exclusion restriction,typically used to identify empirical games,provides testable non-parametric restrictions of the null hypothesis of equilibrium beliefs in dynamic games with either finite or infinite horizon.We use this result to construct a simple Likelihood Ratio test of equilibrium beliefs.Second,we prove that this exclusion restriction,together with consistent estimates of beliefs at two points in the support of the variable involved in the exclusion restriction,is sufficient for non-parametric point-identification of players’belief functions as well as useful functions of payoffs.Third,we propose a simple two-step estimation method.We illustrate our model and methods using both Monte Carlo experiments and an empirical application of a dynamic game of store location by retail chains.The key conditions for the identification of beliefs and payoffs in our application are the following:(1)the previous year’s network of stores of the competitor does not have a direct effect on the profit of a firm,but the firm’s own network of stores at previous year does affect its profit because the existence of sunk entry costs and economies of density in these costs;and(2)firms’beliefs are unbiased in those markets that are close,in a geographic sense,to the opponent’s network of stores,though beliefs are unrestricted,and potentially biased,for unexplored markets which are farther away from the competitors’network.Our estimates show significant evidence of biased beliefs.Furthermore,imposing the restriction of unbiased beliefs generates a substantial attenuation bias in the estimate of competition effects.
机译:本文涉及识别和估算动态游戏时,当其他玩家的竞争者有偏见,即信念不代表其他玩家有条件的实际行为的概率分布。我们展示了通常用于识别实证游戏的排除限制为具有有限或无限范围内的动态游戏中的均衡信念的无效假设提供可测试的非参数限制。我们使用这一结果来构建均衡信念的简单似然比测试。其次,我们证明这种排除限制,以及在涉及排除限制的变量的支持下的两个点的一致估计,足以用于球员的效果以及有用功能的非参数识别。支付。第四,我们提出了一种简单的两步估计方法。我们使用两个MO说明了我们的模型和方法NTE Carlo实验和零售链条动态游戏的实证应用。我们申请中识别信仰和收益的关键条件如下:(1)上一年的竞争对手的商店网络没有直接影响公司的利润,但该公司在前一年的商店网络确实影响了其利润,因为这些成本的沉没进入成本和密度经济;(2)公司的重视在地理学中,虽然信仰是不受限制的,但是,对于对手的商店网络的市场,并且可能偏见的是,对于竞争对手的竞争对手的未开发的市场来说,差异偏见。我们的估计显示了有偏见的信仰的重要证据。繁多,强加对无偏见的信念的限制产生了竞争效应估计的大幅衰减偏见。

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