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How does simulation of an observed external body state influence categorisation of an easily graspable object?

机译:模拟观察到的外部身体状态如何影响易于抓住物体的分类?

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Several works have provided evidence of a resonant motor effect while observing a hand interacting with painful stimuli. The aim of this work is to show that participants are sensitive to the observation of an injured hand when they have to categorise an easily graspable object with their own hand. In Experiment 1, participants indicated whether or not photographs of objects (graspable or non-graspable, left or right oriented) could be grasped with their dominant hand, by tapping a key on a keyboard. Target objects were preceded by primes consisting of photographs of hands (injured vs healthy) in a grasping posture (power grasp). Experiment 2 consisted of two phases: In the first phase, participants had to categorise square or circle shapes. After their response (Group 1: tapping a key vs Group 2: constricting a hand grip), photograph of two types of hand (injured vs healthy) was displayed on the computer screen. In the second phase, participants had to indicate whether objects could be easily grasped with their dominant hand. Target objects were preceded by primes (square and circle) as shown in the first phase. Results show that response times were slower when the graspable target objects were right oriented and preceded by the photograph or a geometric shape associated with an injured hand. This response delay was accentuated in the handgrip condition. These results highlight that the view of an injured hand activates motor programme and pain mechanisms associated with participants relative to the consequences of the simulated grasping action.
机译:在观察与痛苦刺激相互作用的手中,有几种作品提供了共振电机效果的证据。这项工作的目的是表明,当他们必须用自己的手分类一个易于隐藏的物体时,参与者对受伤手的观察敏感。在实验1中,参与者通过点击键盘上的钥匙,指示了是否可以用他们的主导手掌握物体(可抓住或不可抓住的,左侧或右侧或右定向)的照片。在抓握姿势(动力掌握)中的手(受伤与健康)的照片之前,前面是目标对象。实验2由两个阶段组成:在第一阶段,参与者必须分类正方形或圆形形状。响应后(第1组:点击键VS组:收缩手柄),在计算机屏幕上显示两种类型的手(受伤与vs健康)的照片。在第二阶段,参与者必须指示物体是否可以轻松地用他们的优势手掌掌握。如第一个阶段所示,前面的目标对象先于inpes(正方形和圆圈)。结果表明,当可抓握的目标物体正确定向并且前面的照片或与受伤手相关联的几何形状之前,响应时间较慢。此响应延迟在手柄条件下突出。这些结果强调了受伤手的视图激活与参与者相关的电机程序和疼痛机制,相对于模拟抓握作用的后果。

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