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Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners

机译:将数字游戏融入抗药物:非药物上瘾的学习者与药物上瘾的学习者

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摘要

Drug abuse causes serious problems around the world. Thus, anti-drug material has been increasingly developed and used. However, conventional anti-drug material has until today shown insufficient effects on preventing drug abuse, especially for drug-addicted users. To this end, this study proposes a game-based anti-drug material and examines how drug-addicted people and non-drug-addicted people interact with the game-based anti-drug material. A lag sequential analysis approach was applied to analyze their different behavior patterns. The results revealed that the experience of drug addiction influenced the way individuals access drug information, complete tasks and reach goals during their gaming process. Based on the findings, some suggestions are proposed for the development of adaptive game-based anti-drug material that can accommodate the needs of drug-addicted and non-drug-addicted people to achieve the goal of universal access.
机译:药物滥用会导致世界各地的严重问题。 因此,抗药物已经越来越发展和使用。 然而,常规的抗药物直到今天显示出对防止药物滥用的影响不足,特别是对于药物上瘾的用户。 为此,本研究提出了一种基于游戏的抗药物,并检查药物上瘾的人和非药物上瘾者如何与基于比赛的抗药物互动。 应用滞后顺序分析方法来分析其不同的行为模式。 结果表明,吸毒成瘾的经验影响了个人访问药物信息的方式,在游戏过程中获得了完整的任务和达到目标。 根据调查结果,提出了一些建议,用于开发适应性基于游戏的抗药物,可以适应药物上瘾和非药物上瘾者的需求,以实现普遍获取的目标。

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