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The effect of audio fidelity and virtual reality on the perception of virtual greenspace

机译:音频保真度与虚拟现实对虚拟绿色空间感知的影响

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摘要

3D digital visualizations have been shown to be a robust tool for communicating future scenarios and supporting decision-making in a variety of contexts. While beneficial they lack the multisensory experience of the real-world and, as such, may not provide all information needed to make reliable decisions. In addition, how visual information is presented likely has a significant impact on perception, however to date there is mixed empirical evidence on the impact of presentation modes. The research presented here aims to fill a perceptual and procedural knowledge gap for using multisensory simulation in environmental decision-making. Participants (university students, N = 39) were presented with digital animations displayed via a conventional screen and virtual reality head mounted display, with three varied sound conditions (no sound, ambient sound, detailed sound) across 5 environments (vacant lot, community garden, habitat, woodlot, playground). Perceived biodiversity, preference, realism and recreational value were evaluated using a 1-5 Likert-type scale. Results indicate that realistic sound increases biodiversity ratings while display type does not have an effect. Ambient and realistic sounds increase preference, with more of an effect in VR, while ambient and realistic sound increase perceived realism, as does VR. Sound and display type alter perceived recreation value which varies by environment. These findings advance our understanding of how people respond to new technology and multisensory stimuli, and have implications for environmental decision-making.
机译:3D数字可视化已被证明是一种强大的工具,用于传达未来的情景并在各种背景下支持决策。虽然有益于他们缺乏现实世界的多思考经验,因此,可能无法提供所需的所有信息来实现可靠的决策。此外,视觉信息的呈现权可能对感知有重大影响,但到目前为止有关于呈现模式的影响的混合实证证据。这里提出的研究旨在填补在环境决策中使用多师范学习的感知和程序知识差距。参与者(大学学生,n = 39)呈现通过传统屏幕和虚拟现实头戴式显示器显示的数字动画,在5个环境中有三种变化的声音条件(无声音,环境声音,详细的声音)(空置批次,社区花园,栖息地,伍德罗特,操场)。使用1-5李克特型刻度来评估感知生物多样性,偏好,现实主义和娱乐价值。结果表明,现实声音增加了生物多样性评级,而显示类型没有效果。环境和现实的声音增加了偏好,在VR中有更多的效果,而环境和现实的声音会增加感知的现实主义,就像VR一样。声音和显示类型改变了环境变化的感知娱乐价值。这些调查结果推进了我们对人们如何应对新技术和多思索刺激的理解,并对环境决策产生影响。

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