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首页> 外文期刊>International Journal of Social Robotics >The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots
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The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots

机译:情绪与社会行为对人与自治机器人合作严重比赛表现的影响

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The aim of this paper is to investigate performance in a collaborative human-robot interaction on a shared serious game task. Furthermore, the effect of elicited emotions and perceived social behavior categories on players' performance will be investigated. The participants collaboratively played a turn-taking version of the Tower of Hanoi serious game, together with the human and robot collaborators. The elicited emotions were analyzed in regards to the arousal and valence variables, computed from the Geneva Emotion Wheel questionnaire. Moreover, the perceived social behavior categories were obtained from analyzing and grouping replies to the Interactive Experiences and Trust and Respect questionnaires. It was found that the results did not show a statistically significant difference in participants' performance between the human or robot collaborators. Moreover, all of the collaborators elicited similar emotions, where the human collaborator was perceived as more credible and socially present than the robot one. It is suggested that using robot collaborators might be as efficient as using human ones, in the context of serious game collaborative tasks.
机译:本文的目的是调查在共同的严重游戏任务上的协同人体机器人互动中的性能。此外,将研究引发情绪和感知社会行为类别对参与者绩效的影响。与会者与人类和机器人合作者一起进行了协作的河内塔的转弯版本。关于唤醒和价变量,从日内瓦情感轮问卷计算的唤醒和价变量进行了分析了引发的情绪。此外,从分析和分组对互动经验和信任和尊重问卷的分析和分组答复获得了感知的社会行为类别。结果发现,结果没有对人类或机器人协作者之间的参与者表现的统计学显着差异。此外,所有合作者都引发了类似的情绪,其中人类合作者被认为更可信和社会出现而不是机器人。建议在严重的游戏协作任务的背景下,使用机器人协作者可能与使用人类一样有效。

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