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Simulation model for sonic boom of projectiles

机译:弹丸声波仿真模型

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A simple geometrical model is proposed to describe the phenomenon of sonic boom of projectiles fired from weapons. In this model the trajectory of the projectile is conceived as a coherent fine source in which the proper temporal and phase relationships stemming from the projectile travel are maintained. In the calculation algorithm the coherent line source is approximated by point sources along the trajectory that emit an impulse when being reached by the projectile. The sound pressure at a receiver point is obtained as the phase sensitive addition of the contributions from the individual sources along the trajectory. It is shown that this integration can be simplified considerably by applying the concept of Fresnel zones. Based on a number of examples it will be demonstrated that the model correctly reproduces the observed properties of sonic boom. In addition it offers the possibility of investigating problems which cannot be handled by conventional models, for instance the sound pressure at points outside of the main region of sonic boom. The simulation model was confirmed through measurements at locations on the borderline of the sonic boom region. Neither non-linear effects nor the influence of turbulence are considered. The attenuation with distance is therefore influenced solely by geometry and the speed profile of the projectile. It is shown that higher decelerations of the projectile lead to greater geometric attenuation. Furthermore the attenuation per doubling of distance is not constant, but increases at greater distance from the trajectory. [References: 4]
机译:提出了一个简单的几何模型来描述武器发射的弹丸的音爆现象。在该模型中,弹丸的轨迹被认为是一个连贯的精细源,在其中,源于弹丸行进的适当的时间和相位关系得以维持。在计算算法中,相干线源由沿轨迹的点源近似,当被弹丸到达时,点源会发出脉冲。接收点处的声压是沿轨迹从各个声源贡献的相位敏感相加而获得的。结果表明,通过应用菲涅耳区的概念可以大大简化这种集成。基于许多示例,将证明该模型正确地再现了所观察到的音爆的特性。此外,它还提供了调查传统模型无法解决的问题的可能性,例如,在声波喷杆主要区域之外的点处的声压。通过在音爆区域边界上的位置进行测量来确认仿真模型。既没有考虑非线性影响,也没有考虑湍流的影响。因此,随距离的衰减仅受弹丸的几何形状和速度分布的影响。结果表明,射弹的较高减速度导致较大的几何衰减。此外,距离每增加一倍的衰减不是恒定的,而是在距轨迹更大的距离处增加。 [参考:4]

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