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Fast Mode Decision for Low Complexity Depth Coding in 3D-HEVC System

机译:3D-HEVC系统低复杂性深度编码的快速模式决策

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The rapid developments of 3D video techniques and real applications have attracted the attention of consumers, so the demand degree of storage and transformation for 3D video content has become stronger than before. The 3D-HEVC compression structure is the development of HEVC. 3D-HEVC adopts a multi-view video plus depth (MVD) system, where it establishes correspondences between every depth map and every texture frame. Depth modeling modes (DMM) are also developed by 3D-HEVC because they play an important role in sharp edge encoding. However, the distinct trouble of using DMM, which increases computational burdens, will be introduced in the 3D-HEVC encoder. This paper presents a fast mode selection system that researches the texture frames and depth maps in order to attain the edge data of prediction units (PUs), and then a novel early stop according to the flatness of the current block is also adopted. Beyond that, we also introduce a fresh heuristic method in terms of shuffled frog leaping to obtain the best wedgelet pattern in 3D-HEVC. The overall experiment demonstrates that our algorithm surpasses HTM16.0 in terms of coding efficiency with negligible loss.
机译:3D视频技术和真实应用的快速发展引起了消费者的注意,因此3D视频内容的储存需求和转换变得强大。 3D-HEVC压缩结构是HEVC的发展。 3D-HEVC采用多视图视频加深度(MVD)系统,在那里它建立了每个深度图和每个纹理帧之间的对应关系。 3D-HEVC也开发了深度建模模式(DMM),因为它们在尖锐边缘编码中发挥着重要作用。然而,将在3D-HEVC编码器中引入使用DMM的独特问题,这增加了计算负担。本文提出了一种快速模式选择系统,用于研究纹理帧和深度图,以便获得预测单元(PU)的边缘数据,然后还采用根据电流块的平坦度的新颖早期停止。除此之外,我们还在洗牌青蛙跳跃方面介绍了一种新的启发式方法,以获得3D-HEVC中最好的楔形图案。整体实验表明,我们的算法在编码效率方面超越了HTM16.0,损失可忽略不计。

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