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The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study

机译:数字制造技术在教师准备计划中的艺术和设计课程中的应用 - 案例研究

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In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a learning-by-doing constructionist approach to science, technology, engineering, and mathematics at all levels of education. However, in K-12 art and design education, the uptake of digital fabrication technologies is lagging, and few studies have measured its potential benefits and how to equip preservice teachers with relevant knowledge and skills for technology-infused classrooms. This exploratory case study investigated how creative processes using digital fabrication technologies can benefit art and design education in the pre-service teacher program and K-12 education context. The data were collected via class observation, artifact analysis and questionnaire. The results showed that digital fabrication technologies had positive overall effects on preservice teachers' learning in the following areas: problem-solving skills, accuracy in engineering, communicating ideas using effective visual presentation methods, collaborative learning, and understanding the implications of integrating technology into traditional art and design media and educational processes. Additionally, shortfalls were identified and suggestions made for further improvements for design education in teacher training programs.
机译:近5年来,数字制造技术不仅迅速推进,而且也变得更加用户友好且经济实惠,特别是在他们的教育用途。由于这些技术的能力联系着虚拟和物理制作,教育工作者已经广泛讨论了他们对促进逐步造成学习的科学,技术,工程和数学在各级教育中的潜在影响。然而,在K-12艺术和设计教育中,数字制造技术的吸收是滞后的,并且很少有研究过它的潜在利益以及如何用相关知识和技能提供技术进入教室的潜在利益以及如何装备有关的教师。该探索性案例研究调查了使用数字制造技术的创新过程如何在售前教师计划和K-12教育背景下受益艺术和设计教育。通过类观察,工件分析和调查问卷收集数据。结果表明,数字制造技术对以下领域的救生癖教师学习具有积极的整体影响:解决技巧,工程准确性,使用有效的视觉演示方法,协作学习和理解将技术整合到传统的涵义的思考艺术与设计媒体和教育流程。此外,还确定了缺口,并为教师培训计划进一步改进设计教育的建议。

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