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首页> 外文期刊>ANS. Advances in nursing science >'It Feels More Real': An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives
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'It Feels More Real': An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives

机译:“感觉更真实”:青少年生活中的视频游戏意义的解释性现象学研究

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摘要

The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. Adolescents presented a complicated developmental picture: gaming placed players into virtual worlds that felt real; games were used to practice multiple identities; and gaming, often undertaken within a world of hyperviolence, provided stress relief, feelings of competence, and relaxation. Gaming occurred in complex virtual but real social arenas where adolescents gathered to interact, emulate, and develop identities.
机译:今天青少年之间的视频游戏的普及性表明需要了解游戏如何影响身份地位。 我们采访了20名青少年关于他们的竞争经历,要求他们描述他们如何使用游戏以及游戏如何影响他们的真实世界。 青少年呈现出一个复杂的发展图片:游戏将球员放入觉得真实的虚拟世界; 游戏用于练习多种身份; 和博彩,经常在一个过度的世界内进行,提供压力救济,能力感和放松。 游戏发生在复杂的虚拟但真正的社交竞技场,其中青少年聚集在一起互动,模拟和开发身份。

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