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Designer Activity Experience: Blind User-Designer Activity Model in Knowing Product Influence Through Blind User Perspective

机译:设计师活动经验:盲用户设计师活动模型通过盲用户观点了解产品影响

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摘要

Blind User-Designer is a procedural representation of blind users and designers experiences association that provides product design knowledge enhancement for development. It is also an activity of designing through awareness for the purpose of accommodating blind users product performanceneeds that primarily embodied in the design. In the process of determining product design effectiveness, blind users primarily rely specifically on their Physio-Pleasure, which is through ‘hand touch.’ Despite of the fact that there are numerous reviews on knowing how product wasbeing investigated to have been affecting and influencing users behavior through touch modalities; thus the discussions that associates designer reflection to the design activity from the point of ‘blind user condition state’ through product performances is unknown. This examinationinvestigates the importance of what lies underneath ‘blind vision condition state’ in reflection to the advancement of design preferences for the blind users. The critical outcomes from this review give an imperative layout in organizing the procedural activities of stimulatingdesigners’ awareness prior to the process of understanding difficulties emerge when product in use through the blind users perspective. This study is a critical topic to be highlight as it reveals the reality encounters by blind users towards tangible product designed by the designers.It is an important discussion to revise back through designers’ point of view and experience particularly with regards reflection towards blind users, ‘does designers gage a similar knowledge perceived to what have been elicited by the blind users? This study evokes the criticalassociation of blind user-designer factoring towards products in a systematic way.
机译:盲人用户设计师是盲用户和设计师的程序表示,体验协会提供产品设计知识增强的发展。它也是通过认识来设计的活动,以适应主要体现在设计中的盲人用户产品性能。在确定产品设计有效性的过程中,盲用户主要依赖于他们的物理乐趣,这是通过“手触摸”。尽管有许多关于了解产品股票的调查如何影响和影响用户的评论很多。通过触摸模式的行为;因此,通过产品性能将设计者反射与“盲用户条件状态”点相关联的讨论是未知的。这考察研究了在“盲目态度状态”下面的重要性反映出对盲用户的设计偏好的推进。本综述中的关键结果在组织刺激指导者的认识之前,在理解困难时出现在使用盲人用户的角度来看,这一审查的迫切之处会产生必要的布局。本研究是一个重要的主题,因为它揭示了盲人用户对设计师设计的有形产品的现实遭遇。它是通过设计师的观点和经验来修改的重要讨论,特别是对于对盲人用户的反思, '设计人员是否具有盲人引发的类似知识?本研究以系统的方式引发了盲人用户设计师对产品的关键组织。

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