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首页> 外文期刊>Clinical rehabilitation >Evaluation of the effects of adding vibrotactile feedback to myoelectric prosthesis users on performance and visual attention in a dual-task paradigm
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Evaluation of the effects of adding vibrotactile feedback to myoelectric prosthesis users on performance and visual attention in a dual-task paradigm

机译:评估振动反馈在双任务范式中对肌电假体用户添加振动反馈对肌电下假体用户的影响

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Objective: To evaluate the effects of adding vibrotactile feedback to myoelectric prosthesis users on the performance time and visual attention in a dual-task paradigm. Design: A repeated-measures design with a counterbalanced order of two conditions. Setting: Laboratory setting. Subjects: Transradial amputees using a myoelectric prosthesis with normal or corrected eyesight ( N ?=?12, median age?=?65 ± 13?years). Exclusion criteria were orthopedic or neurologic problems. Interventions: Subjects performed grasping tasks with their prosthesis, while controlling a virtual car on a road with their intact hand. The dual task was performed twice: with and without vibrotactile feedback. Main measures: Performance time of each of the grasping tasks and gaze behavior, measured by the number of times the subjects shifted their gaze toward their hand, the relative time they applied their attention to the screen, and percentage of error in the secondary task. Results: The mean performance time was significantly shorter ( P ?=?0.024) when using vibrotactile feedback (93.2 ± 9.6?seconds) compared with the performance time measured when vibrotactile feedback was not available (107.8 ± 20.3?seconds). No significant differences were found between the two conditions in the number of times the gaze shifted from the screen to the hand, in the time the subjects applied their attention to the screen, and in the time the virtual car was off-road, as a percentage of the total game time (51.4 ± 15.7 and 50.2 ± 19.5, respectively). Conclusion: Adding vibrotactile feedback improved performance time during grasping in a dual-task paradigm. Prosthesis users may use vibrotactile feedback to perform better during daily tasks, when multiple cognitive demands are present.
机译:目的:评价在双重任务范式中对肌电假体用户加入肌电假体用户对肌电性假体用户的影响。设计:重复措施设计,平衡顺序为两个条件。设置:实验室设置。受试者:跨越的跨性假肢具有正常或矫正的视力(n?= 12,中位年龄?=?65±13岁)。排除标准是骨科或神经系统问题。干预措施:受试者用假肢进行抓握任务,同时控制在道路上的虚拟车与完整的手。双重任务进行两次:使用和不带振动触觉反馈。主要措施:每个掌握任务和凝视行为的性能时间,由受试者向他们的手转移到他们的手中的次数来衡量,相对时间它们将他们的注意力应用于屏幕,以及二次任务中的错误百分比。结果:使用振动反馈(93.2±9.6Ω秒)比较不可用的性能时间(93.2±9.6秒)时,平均性能时间明显缩短(p?= 0.024)(93.2±9.6秒)(107.8±20.3?秒)。在凝视从屏幕转移到手中的次数中的两个条件下没有发现显着差异,在受试者对屏幕上的注意力应用于屏幕时,并且在虚拟车越野的时候,就像一个总比赛时间的百分比(分别为51.4±15.7和50.2±19.5)。结论:在双重任务范式中抓住振动触觉反馈改善的性能时间。假肢用户可以在存在多重认知需求的情况下,在日常任务期间可以使用振动触觉反馈更好地执行。

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