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Frame field smoothness-based approach for hex-dominant meshing

机译:基于帧场平滑度的十六进制网格划分方法

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An indirect approach for building hex-dominant meshes is proposed: a tetrahedral mesh is constructed at first and is recombined to create a maximum amount of hexahedra. The efficiency of the recombination process is known to significantly depend on the quality of the sampling of the vertices. A good vertex sampling depends itself on the quality of the underlying frame field that has been used to locate the vertices. An iterative procedure to obtain a high quality three-dimensional frame field is presented. Then, a new point insertion algorithm based on a frame field smoothness is developed. Points are inserted in priority in smooth frame field regions. The new approach is tested and compared with simpler strategies on various geometries. The new method leads to hex-dominant meshes exhibiting either an equivalent or a larger volume ratio of hexahedra (up to 20%) compared to the frontal point insertion approach. (C) 2015 Elsevier Ltd. All rights reserved.
机译:提出了一种构建六面体主导网格的间接方法:首先构造四面体网格,然后将其重组以创建最大数量的六面体。已知重组过程的效率在很大程度上取决于顶点采样的质量。良好的顶点采样本身取决于用于定位顶点的基础帧场的质量。提出了一种获得高质量三维帧场的迭代过程。然后,开发了一种新的基于帧场平滑度的点插入算法。在平滑帧场区域中优先插入点。测试了新方法,并将其与针对各种几何形状的简单策略进行了比较。与额点插入方法相比,新方法导致以六面体为主的网格显示出等效或更大的六面体体积比(高达20%)。 (C)2015 Elsevier Ltd.保留所有权利。

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