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Dynamic highlight line generation for locally deforming NURBS surfaces

机译:动态高亮线生成以使NURBS曲面局部变形

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摘要

The highlight line model is a powerful tool in assessing the quality of a surface. Efficient highlight line generation is especially important for an interactive design environment. In this paper, a method for dynamic generation of highlight lines on a locally deforming NURBS surface is presented. The method generates frames of the deforming surface and the corresponding highlight lines by directly modifying the current highlight lines using a Taylor expansion technique, instead of going through a tracing process. The highlight lines computation process adopted here enables a unified distance surface to generate all highlight lines in the highlight line family. The computation process is facilitated by looking up pre-calculated information of the tessellation mesh and an indexing technique for the distance surface. The indexing technique is presented to determine when the highlight line model should be re-generated and, to facilitate the highlight line re-generation process. The new technique is suitable for interactive design environments and animation applications as the updating process takes only one subtraction and one vector inner product to get the new parameters for each new node.
机译:高光线模型是评估曲面质量的强大工具。有效的高光线条生成对于交互式设计环境尤为重要。本文提出了一种在局部变形的NURBS曲面上动态生成高亮线的方法。该方法通过使用泰勒展开技术直接修改当前的高亮线,而不是通过跟踪过程来生成变形表面的框架和相应的高亮线。此处采用的高亮线计算过程使统一的距离曲面可以生成高亮线族中的所有高亮线。通过查找镶嵌网格物体的预先计算的信息和距离表面的索引技术,可以简化计算过程。提出了索引技术来确定何时应重新生成高亮线模型,并有助于高亮线的重新生成过程。这项新技术适用于交互式设计环境和动画应用,因为更新过程仅需进行一次减法和一个向量内积就可以为每个新节点获取新参数。

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