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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Enhancing the interactive visualization of procedurally encoded multifield data with ellipsoidal basis functions
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Enhancing the interactive visualization of procedurally encoded multifield data with ellipsoidal basis functions

机译:使用椭圆基函数增强过程编码的多字段数据的交互式可视化

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Functional approximation of scattered data is a popular technique for compactly representing various types of datasets in computer graphics, including surface, volume, and vector datasets. Typically, sums of Gaussians or similar radial basis functions are used in the functional approximation and PC graphics hardware is used to quickly evaluate and render these datasets. Previously, researchers presented techniques for spatially-limited spherical Gaussian radial basis function encoding and visualization of volumetric scalar vector and multifield datasets. While truncated radially symmetric basis functions are quick to evaluate and simple for encoding optimization, they are not the most appropriate choice for data that is not radially symmetric and are especially problematic for representing linear planar and many non-spherical structures. Therefore, we have developed a volumetric approximation and visualization system using ellipsoidal Gaussian functions which provides greater compression, and visually more accurate encodings of volumetric scattered datasets. In this paper we extend previous work to use ellipsoidal Gaussians as basis functions, create a rendering system to adapt these basis functions to graphics hardware rendering, and evaluate the encoding effectiveness and performance for both spherical Gaussians and ellipsoidal Gaussians.
机译:散乱数据的函数逼近是一种流行的技术,用于在计算机图形学中紧凑地表示各种类型的数据集,包括表面,体积和矢量数据集。通常,在函数逼近中使用高斯或类似径向基函数的总和,并使用PC图形硬件快速评估和渲染这些数据集。以前,研究人员提出了空间受限的球形高斯径向基函数编码技术以及体积标量矢量和多字段数据集可视化的技术。尽管截断的径向对称基函数可以快速求值并且易于编码优化,但是对于不是径向对称的数据,它们并不是最合适的选择,对于表示线性平面和许多非球形结构尤其有问题。因此,我们开发了使用椭球高斯函数的体积近似和可视化系统,该系统提供了更大的压缩率,并且在视觉上更准确地编码了体积分散的数据集。在本文中,我们将先前的工作扩展为使用椭球高斯作为基函数,创建一个渲染系统以使这些基函数适应图形硬件渲染,并评估球形高斯和椭球高斯的编码有效性和性能。

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