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Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches

机译:基于Tetrahedra的隐式曲面补丁的自适应多边形

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This paper presents a tetrahedra based adaptive polygonization technique for tessellating implicit surface patches. An implicit surface patch is defined as an implicit surface bounded by its intersections with a set of clipping surfaces and which lies within an enclosing tetrahedron. To obtain the polygonization of an implicit surface patch, the tetrahedron containing the patch is adaptively subdivided into smaller tetrahedra according to the criteria introduced in the paper. The result is a set of tetrahedra each containing a facet approximating the surface. The intersections between the facets and the clipping surfaces are used to locate the surface patch boundary. Ambiguous results in generating the facets for highly curved surfaces or surfaces with singular points are also addressed. The result of the polygonization is a set of triangular facets that can be used for visualization and numerical analysis. The proposed method is also suitable for locating the intersection of two implicit surfaces.
机译:本文提出了一种基于四面体的自适应多边形化技术,用于细分隐式表面补丁。隐式曲面贴片定义为一个隐式曲面,该曲面由其与一组裁剪曲面的交点界定,并且位于封闭的四面体内。为了获得隐式表面补丁的多边形化,根据本文介绍的标准,将包含补丁的四面体自适应地细分为更小的四面体。结果是一组四面体,每个四面体包含一个近似于表面的小平面。刻面和剪切表面之间的交点用于定位曲面补丁边界。还解决了在生成高度弯曲的曲面或具有奇异点的曲面的小平面时产生歧义的结果。多边形化的结果是一组三角形面,可用于可视化和数值分析。所提出的方法也适合于定位两个隐式表面的交点。

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