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Crack-free rendering of dynamically tesselated B-Rep models

机译:动态细分的B-Rep模型的无裂纹渲染

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摘要

We propose a versatile pipeline to render B-Rep models interactively, precisely and without rendering-related artifacts such as cracks. Our rendering method is based on dynamic surface evaluation using both tesselation and ray-casting, and direct GPU surface trimming. An initial rendering of the scene is performed using dynamic tesselation. The algorithm we propose reliably detects then fills up cracks in the rendered image. Crack detection works in image space, using depth information, while crack-filling is either achieved in image space using a simple classification process, or performed in object space through selective ray-casting. The crack filling method can be dynamically changed at runtime. Our image space crack filling approach has a limited runtime cost and enables high quality, real-time navigation. Our higher quality, object space approach results in a rendering of similar quality than full-scene ray-casting, but is 2 to 6 times faster, can be used during navigation and provides accurate, reliable rendering. Integration of our work with existing tesselation-based rendering engines is straightforward.
机译:我们提出了一种通用的管道,可以精确地交互地渲染B-Rep模型,而没有诸如裂纹之类的与渲染相关的伪像。我们的渲染方法基于使用曲面细分和光线投射的动态表面评估以及直接的GPU表面修剪。使用动态镶嵌来执行场景的初始渲染。我们提出的算法可靠地进行检测,然后填充渲染图像中的裂缝。裂缝检测使用深度信息在图像空间中进行,而裂缝填充可以通过简单的分类过程在图像空间中实现,也可以通过选择性射线投射在对象空间中进行。裂缝填充方法可以在运行时动态更改。我们的图像空间裂缝填充方法具有有限的运行时成本,并可以实现高质量的实时导航。我们更高质量的对象空间方法可提供与全场景射线投射相似的渲染质量,但速度要快2至6倍,可在导航期间使用,并提供准确,可靠的渲染。我们的工作与现有的基于镶嵌的渲染引擎的集成非常简单。

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