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A GPU-based parallel method for evolutionary tree construction

机译:基于GPU的并行树构建方法

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摘要

Evolutionary trees are widely applied in various applications to show the inferred evolutionary relationships among species or entities. Neighbor-Joining is one solution for data-intensive and time-consuming evolutionary tree construction, with polynomial time complexity. However, its performance becomes poorer with the growth of massive datasets. Graphics Processing Units (GPUs) have brought about new opportunities for these time-consuming applications. Based on its high efficiency, a GPU-based parallel Neighbor-Joining method is proposed, and two efficient parallel mechanisms, data segmentation with asynchronous processing and the minimal chain model with bitonic sort, are put forward to speed up the processing. The experimental results show that an average speedup of 25.1 is achieved and even approximately 30 can be obtained with a sequence dataset ranging from 16,000 to 25,000. Moreover, the proposed parallel mechanisms can be effectively exploited in some other high performance applications.
机译:进化树被广泛应用于各种应用中,以显示推断的物种或实体之间的进化关系。 Neighbor-Joining是用于解决数据密集型和耗时的演化树构建的一种解决方案,具有多项式时间复杂性。但是,随着海量数据集的增长,其性能变得更差。图形处理单元(GPU)为这些耗时的应用带来了新的机遇。基于其高效性,提出了一种基于GPU的并行邻居加入方法,并提出了两种有效的并行机制,即异步处理的数据分段和双音排序的最小链模型,以加快处理速度。实验结果表明,使用16,000到25,000的序列数据集,可以实现平均25.1的加速,甚至可以达到约30。而且,所提出的并行机制可以在其他一些高性能应用中得到有效利用。

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