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'Solving' ambiguity in the virtual space: communication strategies in a collaborative virtual environment

机译:解决虚拟空间中的歧义:协作虚拟环境中的沟通策略

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Collaborative virtual environments (CVE) face the challenge of succeeding in incorporating critical dimensions of cooperation and communication in everyday working situations. One of these dimensions, situation ambiguity, is scarcely considered in studies on CVE although it can prove a key factor in future use of CVE in real work situations. Many computer-supported cooperative environments and telecommunication systems, like those currently used in telemedicine, would benefit from the incorporation of some degree of situation ambiguity allowing users to deploy their diagnostic and interpretive abilities. In the perspective adopted in this study, ambiguity is the contingent outcome of the ongoing interaction taking place between the environment and the interests of social actors. The research focuses on the cooperation within couples of participants facing situation ambiguity in a virtual environment: a simulated city named Babylon. Participants moved in the city through an avatar and could communicate in one of the following conditions: face-to-face, phone or chat. Their goal was that of meeting somewhere in the city, in a place that they did not know previously. Babylon contained elements designed to allow both production and detection of ambiguity. Ambiguity emerged when participants realized the presence of inconsistencies in the way they perceived the situations they had to face. The moments in which ambiguity was perceived—called "critical events" (CE)—were measured and described through qualitative (ethnographically oriented) methods. The different strategies that participants used to "solve" ambiguity were characterized as: looking for environmental cues, narrowing the focus of attention and investing on cooperation. Both CEs and strategies were analyzed with respect to the three communication conditions: face-to-face, phone and chat. All the communication conditions allowed the emergence of ambiguity and the negotiation of strategies to solve ambiguity between partners: according to literature, chat is very costly in terms of time spent on writing but this disadvantage did not block completely the emergence of ambiguity and the development of adequate strategies of solution. All navigations but three (on a total of 18 couples) succeeded: the partners did meet in a short time (less than 15 min) relying on their pragmatic resources in a new virtual place. Further research is required to clarify the possible factors influencing the choice of one strategy over the others, the order in which strategies follow each other and the role of leadership in ambiguity detection and solution.
机译:协作虚拟环境(CVE)面临着在日常工作环境中成功整合合作与沟通的关键方面的挑战。关于CVE的研究几乎没有考虑这些维度之一,即情境模糊性,尽管它可以证明是将来在实际工作环境中使用CVE的关键因素。许多计算机支持的协作环境和电信系统,例如目前在远程医疗中使用的协作环境和电信系统,都将受益于某种程度的情景歧义的合并,从而允许用户部署其诊断和解释能力。从本研究采用的角度来看,模棱两可是环境与社会行为者利益之间持续不断互动的偶然结果。该研究的重点是在虚拟环境中面对情况模棱两可的参与者之间的合作:一个名为巴比伦的模拟城市。与会者通过化身进入城市,并可以在以下情况之一下进行交流:面对面,打电话或聊天。他们的目标是在一个城市里某个他们以前不认识的地方聚会。巴比伦包含旨在允许产生和检测歧义的元素。当参与者意识到自己必须面对的情况存在矛盾时,就会产生歧义。通过定性(以人种学为导向)的方法来衡量和描述感知到歧义的时刻(称为“关键事件”(CE))。参与者用来“消除”歧义的不同策略的特征是:寻找环境线索,缩小关注焦点并投资于合作。针对三种沟通条件对CE和策略进行了分析:面对面,电话和聊天。所有的交流条件都允许出现歧义性和解决合作伙伴之间歧义性的策略的协商:根据文献,聊天在写作上花费的时间非常昂贵,但是这种缺点并没有完全阻止歧义性的出现和社交方式的发展。适当的解决方案。除三对导航外(共18对),所有导航均成功完成:合作伙伴确实在短时间内(不到15分钟)见面,这取决于他们在新的虚拟场所中的务实资源。需要进行进一步的研究,以弄清影响一种策略选择的可能性因素,策略彼此遵循的顺序以及领导力在歧义检测和解决方案中的作用。

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