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Error detection and error memory in spatial navigation as reflected by electrodermal activity

机译:皮肤电活动反映的空间导航中的错误检测和错误存储

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The study investigated spatial navigation by means of electrodermal activity (EDA). Two groups of healthy subjects (group 1, age <38; group 2, age ≥38) were recorded during navigation through two 3-D virtual mazes differing in difficulty, that is, Maze Simple (MazeS) and Maze Complex (MazeC). Our results show (1) an effect of difficulty, that is, larger skin conductance responses (SCRs) and slower velocity profiles while navigating through MazeC as compared to MazeS. (2) An effect of age, that is, larger SCRs and faster velocity profiles in younger subjects (group 1) compared to older subjects (group 2). (3) An effect of maze region, that is, SCRs increased when subjects entered dead ends with group 1 (young group) decreasing in velocity, whereas group 2 (old group) increased in velocity. (4) And an error memory effect, that is, subjects who remembered an error at a given decision point (crossroads preceding dead ends in MazeC) from previous trials, and then if they did not repeat that error, elicited decreased SCRs as compared to subjects who did not remember and subsequently repeated an error. The latter aspect is the most impactful as it shows that EDA is able to reflect error detection and memory during spatial navigation. Our data designate EDA as suitable monitoring tool for identification and differentiation of the affective correlates underlying spatial navigation, which has recently attracted researchers' attention due to its increased use in 3-D virtual environments.
机译:该研究通过皮肤电活动(EDA)研究了空间导航。在导航过程中,通过难度不同的两个3-D虚拟迷宫记录了两组健康受试者(组1,年龄<38;组2,年龄≥38),即迷宫简单(MazeS)和迷宫复杂(MazeC)。我们的结果表明(1)与MazeS相比,通过MazeC导航时,困难的影响即较大的皮肤电导响应(SCR)和较慢的速度曲线。 (2)与年龄较大的受试者(组2)相比,年龄的影响,即年龄较大的受试者(组1)的SCR和速度分布更快。 (3)迷宫区域的影响,即当受试者进入死胡同时,第1组(年轻组)的速度降低,而第2组(旧组)的速度增加,则SCR升高。 (4)还有一个错误记忆效应,即那些在先前的试验中在给定的决策点(在MazeC中死点之前的十字路口)记忆了一个错误,然后如果他们没有重复该错误的受试者,其SCR降低了那些谁不记得,随后又重复了一个错误。后一个方面最具影响力,因为它表明EDA能够在空间导航期间反映错误检测和存储。我们的数据将EDA指定为合适的监视工具,用于识别和区分潜在的空间导航相关的情感,最近由于其在3-D虚拟环境中的使用增加,引起了研究人员的关注。

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