...
首页> 外文期刊>Journal of Statistical Physics >Randomness in Competitions
【24h】

Randomness in Competitions

机译:比赛中的随机性

获取原文
获取原文并翻译 | 示例
           

摘要

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and compare the theoretical results with empirical data. Our model shows that single-elimination tournaments are efficient but unfair: the number of games is proportional to the number of teams N, but the probability that the weakest team wins decays only algebraically with N. In contrast, leagues, where every team plays every other team, are fair but inefficient: the top √N of teams remain in contention for the championship, while the probability that the weakest team becomes champion is exponentially small. We also propose a gradual elimination schedule that consists of a preliminary round and a championship round. Initially, teams play a small number of preliminary games, and subsequently, a few teams qualify for the championship round. This algorithm is fair and efficient: the best team wins with a high probability and the number of games scales as N~(9/5), whereas traditional leagues require N~3 games to fairly determine a champion.
机译:我们基于基本随机过程研究随机性对比赛的影响,在这种过程中,较弱的团队会打败更强的团队。我们将此模型应用于体育联赛和体育赛事,并将理论结果与经验数据进行比较。我们的模型表明,单淘汰赛是有效的但不公平的:比赛的次数与球队的数量N成正比,但是最弱的球队获胜的概率仅与N呈代数递减关系。相反,每个球队每场比赛的联赛其他球队则公平但效率低下:前√N支球队仍在争夺冠军,而最弱的球队成为冠军的可能性则小得多。我们还提出了逐步淘汰的时间表,其中包括预赛和冠军赛。最初,球队参加少量的预赛,随后,少数球队有资格参加冠军赛。这种算法既公平又高效:最好的球队以高概率获胜,比赛次数以N〜(9/5)为标准,而传统联赛需要N〜3场比赛才能公平地确定冠军。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号