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Video game play (Dance Dance Revolution) as a potential exercise therapy in Huntington's disease: A controlled clinical trial

机译:电子游戏(舞蹈舞蹈革命)作为亨廷顿舞蹈病的一种潜在运动疗法:一项对照临床试验

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Objective: To investigate the feasibility, acceptability, and safety of a supervised video game exercise program administered via Dance Dance Revolution in individuals with Huntington's disease. Design: A cross-over, controlled, single-blinded, six-week trial. Setting: Home-based. Participants: Eighteen ambulatory individuals with Huntington's disease (seven male, mean age 50.7 SD 14.7). Interventions: Participants played the Dance Dance Revolution game with supervision and the handheld game without supervision for 45 minutes, two days per week for six weeks. Outcome measures: Game play performance and adherence, participant perceptions of the game, safety (vital signs, adverse health changes), spatiotemporal gait measures, Four-Square Step Test, Tinetti Mobility Test, Activities-Specific Balance Confidence Scale, and World Health Organization Quality of Life - Bref, before and after each intervention. Results: Most participants improved on game play, enjoyed playing the game, and wanted to continue playing after study completion. After playing Dance Dance Revolution, participants showed significant reductions in double support percentage (adjusted mean difference (95% confidence intervals): -2.54% (-4.75, -0.34) for forward walking and -4.18 (-6.89, -0.48) for backward walking) and those with less severe motor symptoms had reductions in heel-to-heel base of support during forward walking. The remaining measures were not significantly impacted by the intervention. Conclusion: Dance Dance Revolution appears to be a feasible, motivating, and safe exercise intervention for individuals with Huntington's disease.
机译:目的:研究通过舞蹈舞蹈革命实施的有监督的视频游戏锻炼程序在亨廷顿舞蹈病患者中的可行性,可接受性和安全性。设计:交叉,对照,单盲,六周试验。设置:基于家庭的。参与者:18名患有亨廷顿舞蹈病的门诊病人(七名男性,平均年龄50.7 SD 14.7)。干预措施:参与者在有监督的情况下玩了《 Dance Dance Revolution》游戏,在没有监督的情况下进行了掌上游戏,时间为45分钟,每周两天,共六周。成果指标:游戏表现和坚持性,参与者对游戏的看法,安全性(生命体征,不良健康变化),时空步态指标,四平方步检验,蒂内蒂移动性检验,特定活动的平衡信心量表和世界卫生组织生活质量-每次干预之前和之后的Bref。结果:大多数参与者在游戏玩法上有所进步,喜欢玩游戏,并希望在学习完成后继续玩游戏。玩了《 Dance Dance Revolution》后,参与者的双支撑率(调整后的平均差异(95%置信区间))显着降低:向前行走为-2.54%(-4.75,-0.34),向后行走为-4.18(-6.89,-0.48)行走)和运动症状较轻的人在向前行走期间脚跟到脚后跟的支撑基础减少。其余措施并未受到干预的重大影响。结论:舞蹈舞蹈革命对于亨廷顿舞蹈症患者似乎是一种可行,激励和安全的运动干预措施。

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