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首页> 外文期刊>Journal of Modern Optics >Fast computation for generating CGH of a 3D object by employing connections between layers
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Fast computation for generating CGH of a 3D object by employing connections between layers

机译:通过使用层之间的连接来快速生成3D对象的CGH的计算

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摘要

An approximate method for generating computer-generated holograms (CGH) of a 3D object with six times faster speed than the conventional algorithm is presented. In the conventional algorithm, a 3D object is sliced into many layers and treated as a collection of self-illuminated point light source. The propagation process of a light ray from every point of an object to all the points on the hologram plane is simulated and interfered with by the reference beam to form a CGH. In our proposed method, under the assumption that the depth of a 3D object is much smaller than the recording distance, we just need to calculate the oblique distance between the first layer and the hologram plane, and then the oblique distances from the other layers to the hologram plane can be obtained from a simple relation, thus the computational time is much reduced. The CGH is optically reconstructed and the quality of the reconstructed image agrees well with that from the conventional algorithm.
机译:提出了一种以比传统算法快六倍的速度生成3D对象的计算机生成全息图(CGH)的近似方法。在常规算法中,将3D对象切成多层,并视为自发光点光源的集合。模拟从对象的每个点到全息图平面上所有点的光线的传播过程,并受到参考光束的干扰以形成CGH。在我们提出的方法中,假设3D对象的深度远小于记录距离,我们只需要计算第一层与全息图平面之间的倾斜距离,然后计算其他层与全息图平面之间的倾斜距离即可。从一个简单的关系就可以得到全息图平面,从而大大减少了计算时间。对CGH进行了光学重建,重建图像的质量与常规算法的图像质量非常吻合。

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