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Model-based video tracking for gestural interaction

机译:基于模型的手势交互视频跟踪

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摘要

Among many techniques to interact with 3D environments, gesture-based input appears promising. However, due to insufficient computing hardware capabilities, such interfaces have to be built either upon standard tracking devices or using limited image-based video tracking algorithms. As today computing power tends to be more and more powerful, more complex video analysis such as real-time model-based tracking is at hand. Considering the use of a model-based approach to allow unencumbered input gives us the advantage of extracting a low-level hand description useful to build natural interfaces. The algorithm we developed relies on a 3D polygonal hand model. Its pose parametrization is iteratively refined so that its 2D projection matches more closely the input 2D image. Relying on the graphics hardware to handle fast 2D projection is critical, while adding more cameras is useful to cope with the occlusion issue.
机译:在与3D环境进行交互的许多技术中,基于手势的输入似乎很有希望。但是,由于计算硬件功能不足,因此必须在标准跟踪设备上或使用有限的基于图像的视频跟踪算法来构建此类接口。随着当今计算能力趋于强大,越来越复杂的视频分析,例如基于实时模型的跟踪就在眼前。考虑使用基于模型的方法来允许无限制的输入,这为我们提供了提取对构建自然界面有用的低级手势描述的优势。我们开发的算法依赖于3D多边形手形模型。对其姿势参数化进行迭代完善,以使其2D投影更紧密地匹配输入2D图像。依靠图形硬件来处理快速2D投影至关重要,而添加更多摄像机则对于解决遮挡问题很有用。

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