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Physics-based virtual reality for task learning and intelligent disassembly planning

机译:用于任务学习和智能拆卸计划的基于物理的虚拟现实

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摘要

Physics-based simulation is increasingly important in virtual manufacturing for product assembly and disassembly operations. This work explores potential benefits of physics-based modeling for automatic learning of assembly tasks and for intelligent disassembly planning in desktop virtual reality. The paper shows how realistic physical animation of manipulation tasks can be exploited for learning sequential constraints from user demonstrations. In particular, a method is proposed where information about physical interaction is used to discover task precedences and to reason about task similarities. A second contribution of the paper is the application of physics-based modeling to the problem of disassembly sequence planning. A novel approach is described to find all physically admissible subassemblies in which a set of rigid objects can be disassembled. Moreover, efficient strategies are presented aimed at reducing the computational time required for automatic disassembly planning. The proposed strategies take into account precedence relations arising from user assembly demonstrations as well as geometrical clustering. A motion planning technique has also been developed to generate non-destructive disassembly paths in a query-based approach. Experiments have been performed in an interactive virtual environment including a dataglove and motion tracker that allows realistic object manipulation and grasping.
机译:在产品装配和拆卸操作的虚拟制造中,基于物理的仿真越来越重要。这项工作探索了基于物理的建模对于自动学习装配任务和在桌面虚拟现实中进行智能拆卸计划的潜在好处。本文展示了如何利用操作任务的逼真的物理动画来从用户演示中学习顺序约束。特别地,提出了一种方法,其中使用关于物理交互的信息来发现任务优先级并推理任务相似性。本文的第二个贡献是将基于物理的建模应用于拆卸序列计划问题。描述了一种新颖的方法来查找所有物理上允许的子组件,在其中可以分解一组刚性对象。而且,提出了旨在减少自动拆卸计划所需的计算时间的有效策略。所提出的策略考虑了由用户装配演示以及几何聚类产生的优先关系。运动计划技术也已经开发出来,以基于查询的方式生成非破坏性的拆卸路径。已经在包括数据手套和运动跟踪器的交互式虚拟环境中执行了实验,该环境允许进行实际的对象操作和抓取。

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