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首页> 外文期刊>The Journal of Physiology >Head and neck control varies with perturbation acceleration but not jerk: implications for whiplash injuries.
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Head and neck control varies with perturbation acceleration but not jerk: implications for whiplash injuries.

机译:头部和颈部的控制随摄动的加速度而变化,但不随动,这是鞭打伤的隐患。

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Recent studies have proposed that a high rate of acceleration onset, i.e. high jerk, during a low-speed vehicle collision increases the risk of whiplash injury by triggering inappropriate muscle responses and/or increasing peak head acceleration. Our goal was to test these proposed mechanisms at realistic jerk levels and then to determine how collision jerk affects the potential for whiplash injuries. Twenty-three seated volunteers (8 F, 15 M) were exposed to multiple experiments involving perturbations simulating the onset of a vehicle collision in eyes open and eyes closed conditions. In the first experiment, subjects experienced five forward and five rearward perturbations to look for the inappropriate muscle responses and 'floppy' head kinematics previously attributed to high jerk perturbations. In the second experiment, we independently varied the jerk ( approximately 125 to 3 000 m s(-3)) and acceleration ( approximately 0.65 to 2.6 g) of the perturbation to assess their effect on the electromyographic (EMG) responses of the sternocleidomastoid (SCM), scalene (SCAL) and cervical paraspinal (PARA) muscles and the kinematic responses of the head and neck. In the first experiment, we found neither inappropriate muscle responses nor floppy head kinematics when subjects had their eyes open, but observed two subjects with floppy head kinematics with eyes closed. In the second experiment, we found that about 70% of the variations in the SCM and SCAL responses and about 95% of the variations in headeck kinematics were explained by changes in perturbation acceleration in both the eyes open and eyes closed conditions. Less than 2% of the variation in the muscle and kinematic responses was explained by changes in perturbation jerk and, where significant, response amplitudes diminished with increasing jerk. Based on these findings, collision jerk appears to have little or no role in the genesis of whiplash injuries in low-speed vehicle crashes.
机译:最近的研究已经提出,在低速车辆碰撞期间,高的加速发生率,即高的加速度,通过触发不适当的肌肉反应和/或增加峰值头部加速度而增加了鞭打伤害的风险。我们的目标是在实际的冲击程度上测试这些建议的机制,然后确定碰撞冲击如何影响鞭打伤害的可能性。 23个就座的志愿者(8 F,15 M)接受了多个涉及扰动的实验,这些扰动模拟了睁眼和闭眼条件下车辆碰撞的发生。在第一个实验中,受试者经历了5次向前和向后5次扰动,以寻找先前归因于高冲击运动的不适当的肌肉反应和“松散的”头部运动学。在第二个实验中,我们独立地改变摄动的加速度(大约125至3000 ms(-3))和加速度(大约0.65至2.6 g),以评估它们对胸锁乳突肌(SCM)的肌电图(EMG)反应的影响),斜角肌(SCAL)和颈椎旁(PARA)肌肉以及头部和颈部的运动学反应。在第一个实验中,当受试者睁开眼睛时,我们既没有发现不适当的肌肉反应,也没有发现松软的头部运动学,但是观察到两名受试者闭着眼睛时出现了松软的头部运动学。在第二个实验中,我们发现SCM和SCAL响应中约70%的变化以及头/颈运动学中约95%的变化是由睁眼和闭眼条件下摄动加速度的变化来解释的。肌肉和运动学反应变化的不足2%可以通过摄动冲击的变化来解释,在显着的情况下,响应幅度会随着冲击的增加而减小。基于这些发现,在低速车祸中鞭打伤害的发生中,碰撞冲击似乎很少或没有作用。

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