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首页> 外文期刊>The American Journal of Clinical Nutrition: Official Journal of the American Society for Clinical Nutrition >Effects of active video games on body composition: a randomized controlled trial.
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Effects of active video games on body composition: a randomized controlled trial.

机译:活动视频游戏对身体成分的影响:一项随机对照试验。

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BACKGROUND: Sedentary activities such as video gaming are independently associated with obesity. Active video games, in which players physically interact with images on screen, may help increase physical activity and improve body composition. OBJECTIVE: The aim of this study was to evaluate the effect of active video games over a 6-mo period on weight, body composition, physical activity, and physical fitness. DESIGN: We conducted a 2-arm, parallel, randomized controlled trial in Auckland, New Zealand. A total of 322 overweight and obese children aged 10-14 y, who were current users of sedentary video games, were randomly assigned at a 1:1 ratio to receive either an active video game upgrade package (intervention, n = 160) or to have no change (control group, n = 162). The primary outcome was the change from baseline in body mass index (BMI; in kg/m(2)). Secondary outcomes were changes in percentage body fat, physical activity, cardiorespiratory fitness, video game play, and food snacking. RESULTS: At 24 wk, the treatment effect on BMI (-0.24; 95% CI: -0.44, -0.05; P = 0.02) favored the intervention group. The change (+/-SE) in BMI from baseline increased in the control group (0.34 +/- 0.08) but remained the same in the intervention group (0.09 +/- 0.08). There was also evidence of a reduction in body fat in the intervention group (-0.83%; 95% CI: -1.54%, -0.12%; P = 0.02). The change in daily time spent playing active video games at 24 wk increased (10.03 min; 95% CI: 6.26, 13.81 min; P < 0.0001) with the intervention accompanied by a reduction in the change in daily time spent playing nonactive video games (-9.39 min; 95% CI: -19.38, 0.59 min; P = 0.06). CONCLUSION: An active video game intervention has a small but definite effect on BMI and body composition in overweight and obese children. This trial was registered in the Australian New Zealand Clinical Trials Registry at http://www.anzctr.org.au/ as ACTRN12607000632493.
机译:背景:久坐不动(例如视频游戏)与肥胖症独立相关。主动视频游戏中的玩家与屏幕上的图像进行物理交互,可以帮助增加身体活动并改善身体成分。目的:本研究的目的是评估6个月以上的活跃视频游戏对体重,身体成分,体育活动和身体健康的影响。设计:我们在新西兰奥克兰进行了一项2臂,平行,随机对照试验。共有322位10-14岁的超重和肥胖儿童(他们是久坐视频游戏的当前用户)以1:1的比例随机分配,以接受有效的视频游戏升级包(干预,n = 160)或没有变化(对照组,n = 162)。主要结果是体重指数(BMI;以kg / m(2)为单位)相对于基线的变化。次要结果是身体脂肪百分比,体育活动,心肺健康,视频游戏和小吃的变化。结果:24周时,对BMI的治疗效果(-0.24; 95%CI:-0.44,-0.05; P = 0.02)有利于干预组。与基线相比,BMI的基线变化(+/- SE)增加(0.34 +/- 0.08),而干预组则保持相同(0.09 +/- 0.08)。也有证据表明干预组的体内脂肪减少(-0.83%; 95%CI:-1.54%,-0.12%; P = 0.02)。在干预的同时,减少了每天玩非活动视频游戏的每日时间变化量的减少(24.k周每天玩活动视频游戏的每日时间变化量增加(10.03分钟; 95%CI:6.26,13.81分钟; P <0.0001))( -9.39分钟; 95%CI:-19.38,0.59分钟; P = 0.06)。结论:积极的视频游戏干预对超重和肥胖儿童的BMI和身体成分影响很小,但有确定的影响。该试验已在澳大利亚新西兰临床试验注册处(http://www.anzctr.org.au/)注册为ACTRN12607000632493。

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