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首页> 外文期刊>The British and Irish orthoptic journal. >The effect of a projected virtual reality training environment on vision symptoms in undergraduates
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The effect of a projected virtual reality training environment on vision symptoms in undergraduates

机译:虚拟虚拟实境训练环境对大学生视力症状的影响

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Aim: Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training simulation on a group of undergraduates. Methods: Two groups of students attended two teaching sessions using a 3D stereoscopic back-projector system with active stereo glasses. One group was given a full orthoptic and optometric assessment before they attended their first session. Participants completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after both sessions. Results: While no participant reported any gross discomfort after either session, there was a statistically significant increase in VRSQ symptom scores from pre- to post-exposure in the first session that was not observed in the second session. Pre-exposure scores were statistically significantly different between sessions; analysis of the difference between individual pre- and post-exposure results from both sessions revealed no consistent effects. There was a statistically significant correlation between prism fusion amplitude and symptom scores. Conclusions: We found no evidence of uncomfortable symptoms in a group of undergraduate students. Projected VR systems, in which participants are largely passive observers, are less likely to induce eye symptoms than head-mounted systems which make higher demands on the visual system. We also found that in a typical undergraduate class there were a number of students with no or low stereopsis who could derive no benefit from a VR system.
机译:目的:虚拟现实(VR)系统会在一定比例的人群中引发一系列不受欢迎的症状。 3D演示系统已经报道了类似的现象。鉴于此类系统的部署越来越广泛,我们研究了暴露于计划的VR培训模拟对一群大学生的影响。方法:两组学生使用带有主动式立体眼镜的3D立体背投系统参加了两次教学。在他们参加第一届会议之前,对他们进行了全面的矫正和验光评估。参加者在两次会议之前和之后均完成了虚拟现实症状调查表(VRSQ)。结果:虽然没有参与者在任何一个疗程后都报告有任何不适,但是从第一疗程的暴露前到暴露后,VRSQ症状评分有统计学上的显着增加,而在第二疗程中没有观察到。两次接触之间的接触前得分在统计学上有显着差异;对两个阶段的个体暴露前和暴露后结果之间差异的分析表明,没有一致的影响。棱镜融合幅度和症状评分之间存在统计学上的显着相关性。结论:我们没有发现一群本科生出现不适症状的证据。与主要对视觉系统有更高要求的头戴式系统相比,预计的VR系统的参与者在很大程度上是被动的观察者,因此诱发眼睛症状的可能性较小。我们还发现,在典型的本科班中,有许多没有或没有低立体感的学生无法从VR系统中受益。

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