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Cortical Activations During a Computer-Based Fraction Learning Game: Preliminary Results from a Pilot Study

机译:在基于计算机的分数学习游戏中的皮质激活:初步研究的初步结果

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Advances in educational neuroscience have made it possible for researchers to conduct studies that observe concurrent behavioral (i.e., task performance) and neural (i.e., brain activation) responses to naturalistic educational activities. Such studies are important because they help educators, clinicians, and researchers to better understand the etiology of both typical and atypical math processing. Because of its ease of use and robust tolerance of movement, functional near-infrared spectroscopy (fNIRS) provides a brain-imaging platform that is optimally suited for such studies. To that end, the focus of the current research is to use fNIRS to help better understand the neural signatures associated with real-world math learning activities. For example, the computer game "Refraction" was designed as a fun and engaging method to improve fraction knowledge in children. Data collected in previous studies have identified significant correlations between Refraction play and improvements in fraction knowledge. Here we provide the results of a pilot study that describes participants’ cortical activations in response to Refraction play. As hypothesized, Refraction play resulted in increases in parietal cortical activations at levels above those measured during spatial-specific activities. Moreover, our results were similar to another fNIRS study by Dresler et al. (J Neural Transm 116(12): 1689–1700, 2009), where children read Arabic numeral addition equations compared to written equations. Our results provide a valuable proof-of-concept for the use of Refraction within a large-scale fNIRS-based longitudinal study of fraction learning.
机译:教育神经科学的进步使研究人员有可能进行研究,以观察对自然主义教育活动的同时行为(即任务执行)和神经(即大脑激活)反应。这样的研究很重要,因为它们可以帮助教育工作者,临床医生和研究人员更好地理解典型和非典型数学处理的病因。由于其易用性和强大的运动耐受性,功能性近红外光谱(fNIRS)提供了最适合此类研究的脑成像平台。为此,当前研究的重点是使用fNIRS来帮助更好地理解与实际数学学习活动相关的神经信号。例如,计算机游戏“折射”被设计为一种有趣且引人入胜的方法,旨在提高儿童的分数知识。在先前的研究中收集的数据已经确定了折射过程与馏分知识改进之间的显着相关性。在这里,我们提供了一项初步研究的结果,该研究描述了参与者对折射游戏的皮质激活。如所假设的,折射运动导致顶皮质激活增加,其水平高于空间特异性活动期间测得的水平。此外,我们的结果与Dresler等人的另一fNIRS研究相似。 (J Neural Transm 116(12):1689-1700,2009),其中孩子们阅读阿拉伯数字加法方程与书面方程相比。我们的结果为在基于分数阶学习的大规模基于fNIRS的纵向研究中使用折射提供了有价值的概念验证。

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