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Digital chameleons - Automatic assimilation of nonverbal gestures in immersive virtual environments

机译:数字变色龙-沉浸式虚拟环境中非语言手势的自动同化

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摘要

Previous research demonstrated social influence resulting from mimicry ( the chameleon effect); a confederate who mimicked participants was more highly regarded than a confederate who did not, despite the fact that participants did not explicitly notice the mimicry. In the current study, participants interacted with an embodied artificial intelligence agent in immersive virtual reality. The agent either mimicked a participant's head movements at a 4-s delay or utilized prerecorded movements of another participant as it verbally presented an argument. Mimicking agents were more persuasive and received more positive trait ratings than nonmimickers, despite participants' inability to explicitly detect the mimicry. These data are uniquely powerful because they demonstrate the ability to use automatic, indiscriminate mimicking (i.e., a computer algorithm blindly applied to all movements) to gain social influence. Furthermore, this is the first study to demonstrate social influence effects with a nonhuman, nonverbal mimicker.
机译:先前的研究证明了模仿产生的社会影响(变色龙效应)。尽管参加者并未明确注意到模仿行为,但模仿参加者的同盟者比没有参加模仿的同盟者受到更高的重视。在当前的研究中,参与者在沉浸式虚拟现实中与具体化的人工智能代理进行了交互。代理人以4 s的延迟模仿参与者的头部动作,或者在口头提出论点时利用另一位参与者预先录制的动作。尽管参与者无法清楚地检测到模仿,但模仿模仿者比非模仿者更具说服力,并且获得更高的积极性状评级。这些数据之所以具有独特的功能,是因为它们展示了使用自动,随意模仿(即盲目应用于所有运动的计算机算法)来获得社会影响的能力。此外,这是第一个以非人类,非语言的模仿者来证明社会影响效应的研究。

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