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What is ...? A Research Ethics Jeopardy' Game to Help Community Partners Understand Human Subjects Protections and Their Importance

机译:什么是 ...?一项“研究道德危机”游戏,旨在帮助社区合作伙伴了解人类受试者的保护及其重要性

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Although,community partners in participatory research need to understand basic principles of research ethics and human subjects protections, few tools have been designed with these partners in mind. To assist in this process, and help engage youth community partners in learning this critical material, a game was developed based on the popular television program Jeopardy(TM). Piloted with a group of 18 Mexican-American adolescents as part of a broader community-based participatory research(CBPR) project, the game begins with small group study of infamous cases of research ethics violations (eg. the Tuskegee Syphilis Study), and of the human subjects protections that resulted. The participants then play the Jeopardy game in teams, responding to "What is ...?" questions concerning the five infamous research studies and corresponding human subjects protections. Although observational findings revealed substantial learning and active engagement in the process, as well as strong retention of the material several months later, the tool requires further evaluation. Based on this pilot experience, however, we believe the Research Ethics Jeopardy" Game offers promise in helping youth and other community partners in CBPR master critical information about human subjects protections and their importance in an accessible and lively manner.
机译:尽管参与研究的社区合作伙伴需要了解研究伦理学和人类学科保护的基本原理,但为这些合作伙伴设计的工具很少。为了协助这一过程,并帮助青年社区合作伙伴学习该关键材料,基于流行的电视节目Jeopardy(TM)开发了一款游戏。作为一个更广泛的基于社区的参与性研究(CBPR)项目的一部分,该游戏由18名墨西哥裔美国青少年进行了试点,该游戏以小组研究开始,该小组对臭名昭著的违反研究道德的案例进行了研究(例如Tuskegee Syphilis Study),以及对人类主体的保护。然后,参与者会成组参加“危险游戏”,并回答“什么是……?”。有关五项臭名昭著的研究和相应的人类受试者保护的问题。尽管观察到的结果表明在该过程中有大量的学习和积极参与,以及几个月后材料的牢固保留,但该工具仍需要进一步评估。但是,基于这种试点经验,我们认为“研究伦理危机”游戏可以帮助CBPR的年轻人和其他社区合作伙伴以可访问和生动的方式掌握有关人类受试者保护及其重要性的重要信息。

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