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Cycles versus equilibrium in evolutionary games

机译:演化博弈中的周期与平衡

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Mixed-strategy equilibria are typically rather unstable in evolutionary game theory. "Monocyclic" games, such as Rock-Paper-Scissors, have only mixed equilibria, some of which are "stable" in the sense that sequential best replies lead to them; yet, even these games are prone to stable cycles under discrete-time simultaneous best replies, giving an unusual equilibrium-selection problem. This article analyzes such games in a random-utility setting where changing strategies is costly, and the speed of the dynamic is, thus, endogenous. The stochastically stable outcome is determined by the cost of switching strategies; when switching costs are high, mixed equilibria are selected, whereas when switching costs are low, cycles are selected.
机译:混合策略均衡在进化博弈论中通常相当不稳定。诸如剪刀石头布之类的“单轮”游戏仅具有混合的平衡,从均衡的最佳回答导致它们的平衡来看,其中一些是“稳定的”。但是,即使是这些游戏也容易在离散时间同时出现的最佳回复下保持稳定的周期,从而产生了一个不寻常的均衡选择问题。本文在随机效用环境中分析此类游戏,在这种环境中,更改策略的成本很高,因此动态变化的速度是内生的。随机稳定的结果取决于转换策略的成本;当转换成本高时,选择混合平衡,而当转换成本低时,选择周期。

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