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Boundaries? What Boundaries? The Crisis of Design in a Post-Professional Era

机译:边界?什么边界?后职业时代的设计危机

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There is a developing awareness of the interconnected nature of design, its connections with other disciplines and the convergence of different design disciplines as boundaries are increasingly contested and transgressed. Yet, to my mind, the most significant boundary currently not only being crossed but being dismantled is the boundary between professional and amateur, or more pertinently, between 'designer' and 'user'. Recent design methodology has stressed the importance of taking a user-centred approach, but has not envisioned a position where designer and user are essentially one and the same. This change in perspective has the potential to transform design education, design practice and the consumption of design.rnAs design practice became more specialized and the technology involved became more esoteric, amateur creative involvement in many disciplines became unattainable. Yet, emerging technologies today in fact offer the potential to reduce dependence on professional design, and afford access to advanced production techniques.rnDescribing a recent exhibition in which visitors to the gallery had the opportunity to not only create designs for products on screen, but have them actually manufactured and displayed as a part of the show, this paper describes the choices made by designers and craft makers developing such systems, and explores the tensions between professional and amateur creative activity. An exploration is also made of the issues raised for design education and the potential impact of systems that remove distinctions not only between different design disciplines but also between designer and user.
机译:随着边界的竞争和超越,设计的相互联系的性质,与其他学科的联系以及不同设计学科的融合正在逐渐引起人们的关注。但是,在我看来,当前不仅被超越而且被拆除的最重要的界限是职业与业余爱好者之间的界限,或者更有意义的是“设计师”与“用户”之间的界限。最近的设计方法论强调了采取以用户为中心的方法的重要性,但是没有设想到设计师和用户基本上是同一个人的位置。这种观点上的改变可能会改变设计教育,设计实践和设计的使用方式。随着设计实践变得更加专业化,所涉及的技术变得更加深奥,在许多学科中业余创作者的参与变得不可实现。然而,事实上,当今的新兴技术具有减少对专业设计的依赖并提供先进生产技术的潜力。在描述最近的展览时,画廊的参观者不仅有机会为屏幕上的产品创造设计,而且它们实际上是作为展示的一部分进行制造和展示的,本文描述了设计师和手工艺制造者在开发此类系统时所做出的选择,并探讨了专业和业余创意活动之间的紧张关系。还对设计教育提出的问题以及系统的潜在影响进行了探索,这些系统不仅消除了不同设计学科之间的差异,而且消除了设计师和用户之间的差异。

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