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Space War Game Focused On Tactical-Level Operations

机译:专注于战术级作战的太空战争游戏

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Tactical-level operations, including quickly replacing lost satellite capabilities and accelerating decision times for launching attacks, were emphasized in the latest space war game hosted by the U.S. Air Force, according to a service official. The exercise, which ran Feb. 4-11 at Nellis Air Force Base in Nevada, was the third in the Schriever series of space war games, which were established in recognition of the critical role satellite capabilities play in U.S. military operations. The previous two exercises in the series focused primarily on using satellites for strategic-level decision making, said Brig. Gen. Daniel Darnell, commander of Air Force Space Command's Space Warfare Center. Schriever 1, conducted in January 2001, highlighted U.S. dependence on satellites for that purpose; Schriever 2, held two years later, underscored the need for better-defined rules of engagement for using space-based assets.
机译:一名服务官员说,在美国空军主办的最新太空战争游戏中,战术层面上的行动包括迅速更换失去的卫星功能和加快发动攻击的决策时间。该演习于2月4日至11日在内华达州的内利斯空军基地进行,是Schriever系列太空战争游戏中的第三次,旨在承认卫星能力在美国军事行动中的关键作用。布里格说,该系列的前两个练习主要集中在使用卫星进行战略级决策上。空军太空司令部太空作战中心司令丹尼尔·达内尔将军。 2001年1月进行的施里弗1号报告强调了美国为此目的对卫星的依赖;两年后举行的Schriever 2会议强调了使用天基资产需要更明确定义的交战规则。

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