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Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments

机译:立体观看条件对虚拟环境中距离感知的影响

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Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size of the virtual space. One potential explanation for the compression is that inaccuracies and cue conflicts involving stereo viewing conditions in head mounted displays result in an inaccurate absolute scaling of the virtual world. We manipulate stereo viewing conditions in a head mounted display and show the effects of using both measured and fixed inter-pupilary distances, as well as bi-ocular and monocular viewing of graphics, on absolute distance judgments. Our results indicate that the amount of compression of distance judgments is unaffected by these manipulations. The equivalent performance with stereo, bi-ocular, and monocular viewing suggests that the limitations on the presentation of stereo imagery that are inherent in head mounted displays are likely not the source of distance compression reported in previous virtual environment studies.
机译:来自不同研究小组的几项研究调查了虚拟环境中绝对的,以自我为中心的距离的感知,这些研究都报告了虚拟空间预期大小的压缩。压缩的一种可能解释是,涉及头戴式显示器中立体观看条件的不准确和提示冲突会导致虚拟世界的绝对比例缩放不正确。我们在头戴式显示器中操纵立体声观看条件,并在绝对距离判断上显示使用测量的和固定的瞳孔间距离以及图形的双眼和单眼观看效果。我们的结果表明,距离判断的压缩量不受这些操作的影响。立体,双眼和单眼观看的等效性能表明,头戴式显示器固有的立体图像呈现限制很可能不是先前虚拟环境研究中报道的距离压缩的来源。

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