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Digital Games and Beyond: What Happens When Players Compete?

机译:数字游戏及其他:玩家竞争时会发生什么?

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摘要

Because digital games are fun, engaging, and popular, organizations are attempting to integrate them within organizational activities as serious components, with the anticipation that they can improve employees' motivation and performance. But in order to do so and to obtain the intended outcomes, it is necessary to first obtain an understanding of how different digital game designs impact players' behaviors and emotional responses. Hence, in this study, we address one key element of popular game designs: competition. Using extant research on tournaments and intrinsic motivation, we model competitive games as a skill-based tournament and conduct an experimental study to understand player behaviors and emotional responses under different competition conditions. When players compete with players of similar skill levels, they apply more effort as indicated by more games played and longer duration of play. But when players compete with players of lower skill levels, they report higher levels of enjoyment and lower levels of arousal after game-playing. We discuss the implications for organizations seeking to introduce games premised on competition and provide a framework to guide information system researchers to embark on a study of games.
机译:由于数字游戏很有趣,引人入胜且很受欢迎,因此组织正试图将它们作为重要组成部分整合到组织活动中,以期它们可以改善员工的动力和绩效。但是,为了这样做并获得预期的结果,必须首先了解不同的数字游戏设计如何影响玩家的行为和情感反应。因此,在这项研究中,我们解决了流行游戏设计的一个关键要素:竞争。通过对比赛和内在动机的现有研究,我们将竞技游戏建模为基于技能的比赛,并进行实验研究以了解玩家在不同比赛条件下的行为和情绪反应。当玩家与具有类似技能水平的玩家竞争时,他们会付出更多的努力,这表现为更多的游戏和更长的持续时间。但是,当玩家与技能水平较低的玩家竞争时,他们会在玩游戏后报告较高的娱乐水平和较低的唤醒水平。我们讨论了寻求引入基于竞争的游戏的组织的含义,并提供了一个框架来指导信息系统研究人员着手研究游戏。

著录项

  • 来源
    《MIS quarterly》 |2013年第1期|111-124|共14页
  • 作者单位

    University of Kentucky, 425D Gatton College of Business and Economics, Lexington, KY 40506 U.S.A.;

    Nicholls State University, College of Business Administration Thibodaux, LA 70310 U.S.A.;

    University of Kentucky, 425G Gatton College of Business and Economics, Lexington, KY 40506 U.S.A.;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    digital games; intrinsic motivation; experimental study; tournament theory;

    机译:数字游戏;内在动机实验研究比赛理论;

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