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Interactive brand experience pathways to customer-brand engagement and value co-creation

机译:互动的品牌体验途径可帮助客户与品牌互动并实现价值共创

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摘要

Purpose - The paper aims to address a question posed by Ruth Bolton (2011):"What kinds of interactive experiences lead to favourable customer engagement rates"? Design/methodology/approach - Building on the literature, the paper develops different interactive experience pathways for both functional and hedonic brands. Findings - The different pathways are developed formally for both brand types. Different facets of brand experience and different facets of interactivity are entailed for each brand type. The models are illustrated with actual brands. Research limitations/implications - The study is primarily conceptual and requires empirical testing. The purpose of the paper is to motivate academics to explore the nature of interactive experiences in whatever way they choose. Practical implications - The different interactive experience pathways between functional and hedonic brands imply different engagement and co-creation strategies by firms. Generally, a richer set of engagement options are relevant to the hedonic brand. However, using the Domino's Pizza example, the paper suggests that functional brands can extend their repertoire of engagement tools by borrowing inspiration from the hedonic brands. Social implications - There is a major social or community aspect to interactive experiences. Moreover, some of the brands used as examples in the paper, such as Patagonia, have major social or environmental impacts. Originality/value - This original research pioneers the discovery and coding of the nature of interactive brand experiences. Hitherto, the domain can be construed as the idiomatic, "elephant in the room", an important topic but not discussed. The conversation has now begun.
机译:目的-本文旨在解决露丝·博尔顿(Ruth Bolton,2011)提出的一个问题:“哪种互动体验可带来良好的客户参与率”?设计/方法/方法-基于文献,本文为功能性和享乐性品牌开发了不同的交互体验途径。调查结果-两种品牌类型的开发途径都不同。每种品牌类型都需要品牌体验的不同方面和互动性的不同方面。模型以实际品牌进行了说明。研究的局限性/含义-研究主要是概念性的,需要进行经验检验。本文的目的是激励学者以他们选择的任何方式探索互动体验的本质。实际意义-功能性和享乐主义品牌之间不同的互动体验路径暗示着公司不同的参与和共同创造策略。通常,与享乐品牌有关的订婚选项更多。但是,以多米诺比萨饼为例,该论文建议功能性品牌可以通过借鉴享乐品牌的灵感来扩展其互动工具的种类。社会影响-互动体验在社会或社区方面具有重要意义。此外,本文中用作示例的某些品牌(例如Patagonia)也具有重大的社会或环境影响。创意/价值-这项原创性研究开创了互动品牌体验本质的发现和编码。迄今为止,该领域可以被理解为惯用的“房间里的大象”,这是一个重要的话题,但并未讨论。对话现已开始。

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