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The work of play: Marx and the video games industry in the United Kingdom

机译:游戏作品:马克思与英国的视频游戏产业

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摘要

The video games industry in the United Kingdom is profitable and growing at a time when the broader economy is still failing to recover. This has attracted the interests of politicians, committing large investments and tax breaks. Although the headline figures are impressive, the overall structure of the industry is less clear. Within this there are many new organizations, often shaped by start-up culture. Less is known about how work is being organized or the experiences of workers. The approach taken here draws on Marxist theory and an examination of the labour process. It focuses on how capitalism effects the production of video games, including the use of crunch time, the prevalence of sexism, and the widespread use of non-disclosure agreements. The conclusion suggests further enquiries are needed to understand how the struggle between labour and capital is shaping this industry.
机译:在更广泛的经济仍未能复苏之际,英国的视频游戏行业正在盈利并不断增长。这吸引了政客的兴趣,进行了大笔投资和减税措施。尽管标题的数字令人印象深刻,但该行业的整体结构尚不清楚。在此内部,有许多新组织,通常由初创企业文化塑造。人们对工作的组织方式或工人的经验知之甚少。这里采取的方法借鉴了马克思主义理论和对劳动过程的考察。它着重于资本主义如何影响视频游戏的生产,包括紧缩时间的使用,性别歧视的流行以及保密协议的广泛使用。结论表明需要进一步的调查以了解劳动力和资本之间的斗争如何塑造这个行业。

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