首页> 外文会议>Proceedings of the 2011 ACM on special interest group for information technology education conference. >Motivations and Informing Frameworks of Game Degree Programs in the United Kingdom and the United States
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Motivations and Informing Frameworks of Game Degree Programs in the United Kingdom and the United States

机译:英国和美国的游戏学位课程的动机和告知框架

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The rise of games in the marketplace has resulted in a birth of a number of academic institutions establishing game degree programs. These programs may be entirely technical, like those based on a more traditional computer science program, or may be less technical and more focused on design and creativity. Unlike more established fields where information sharing is the norm, the newness of game degree programs means there is less information to guide faculty during the curriculum planning process. Further, though there has been much speculation about why these programs have been created, there is no formal research that explores the motivation behind their establishment. This study employed an explanatory mixed methods design to examine methods institutions used to inform the creation of their curriculum. The results provide important groundwork for educational researchers to consider when further examining the curriculum planning process for game degree programs.
机译:市场上游戏的兴起导致许多建立游戏学位课程的学术机构诞生。这些程序可能完全是技术性的,就像那些基于更传统的计算机科学程序的技术一样,或者技术性较低,而更多地专注于设计和创造力。与以信息共享为准则的更为成熟的领域不同,游戏学位课程的新颖性意味着在课程计划过程中指导教师的信息较少。此外,尽管人们对为什么要创建这些程序有很多猜测,但是没有正式的研究来探讨其创建的动机。这项研究采用了一种解释性的混合方法设计,以检查用于指导其课程创建的机构。研究结果为教育研究人员在进一步研究游戏学位课程的课程计划过程时考虑提供了重要的依据。

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