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Towards gameworld studies

机译:走向游戏世界研究

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This article focuses on the phenomenon of meaningful experiences within digital games. To this end, rather than game studies, we propose ‘Gameworld Studies’ as better articulating both the goal of certain theorists and theoretical approaches, and the player experience. Inexplicating meaning, the authors utilize and link two frameworks: hermeneutic phenomenology and self-determination theory. This interdisciplinary perspective is applied to two data sets, one quantitative, one qualitative, regarding players’ experiences of The Witcher 3: Wild Huntand Fallout 4. The responses illuminate how certain design decisions have substantial impacts upon both how, and why, particular meanings manifest within the player experience. The article concludes with recommendations for both the design and study of digital games.
机译:本文重点介绍数字游戏中有意义的体验现象。为此,我们建议将“游戏世界研究”更好地表达某些理论家和理论方法的目标以及玩家体验,而不是游戏研究。作者不加赘述,利用并链接了两个框架:诠释学现象学和自决理论。这种跨学科的观点适用于两个数据集,一个是定量的,一个是定性的,涉及玩家对《巫师3:狂野猎手与尘土4》的体验。这些响应阐明了某些设计决策如何对特定含义的表现方式以及原因产生实质性影响在玩家体验中。本文最后针对数字游戏的设计和研究提出了建议。

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